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Descent-Inspired OVERLOAD Kickstarter

Kickstarter campaign for OVERLOAD is now underway, seeking $300,000 to develop "the ultimate six-degree-of-freedom shooter" by Revival Productions, a developer looking to revive this genre they helped pioneer back when they helped create the original Descent back in their days at Parallax Software. The plan is to make this for Windows and consoles, but their first stretch goal of $350K will add Linux and OS X versions. Here's more on their background and the origins of this project:

In 1993, we founded Parallax Software to build our dream game, Descent. It was the first 3D game that allowed you to move, turn, and fire in any direction. The mind-blowing--and sometimes nausea-inducing--gameplay was matched by the technology behind it, which pushed the limits of what was possible in rendering, AI, and multiplayer. It was a milestone game that sold millions of copies and spawned two sequels.

Because of our desire to be close to family, Parallax Software eventually split to form Outrage (Matt Toschlog) and Volition (Mike Kulas). Outrage and Volition remained sister companies and shared in each other’s knowledge and expertise. We’ve remained close friends, but have always wanted to find a way to work together on a project again. The one project that we both really wanted to work on, that we couldn’t not make, was an all-new six-degree-of-freedom shooter.

In 2014, after years of talking about it, we began working on Overload. The core objective with the game is to take elements of classic 6-DOF shooters and use modern technology to push Overload to a whole new level. We’re thrilled with the progress we’ve made so far, but there is still a lot left to do, and that’s where Kickstarter comes in. We need your help to ensure Overload will be the ultimate six-degree-of-freedom shooter.

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