BANDAI NAMCO announces they will be the publisher of
Warhammer 40,000:
Eternal Crusade, the MMOG revealed
a couple of years ago. This
game was previously referred to as an MMORPG, but they have refined the message
to now say this it an MMOTPS, and while it was originally planned for release
last year, but with a
switch
to the Unreal 4 engine and this genre shift, word is to expect it later this
year:
BANDAI NAMCO Entertainment America Inc. a leading interactive
entertainment publisher and developer, today announces Warhammer 40,000: Eternal
Crusade, an all-new massively multiplayer third person shooter (MMOTPS)
developed by Behaviour Interactive. Warhammer 40,000: Eternal Crusade features a
persistent world where players must choose from one of four factions and work
together to take down opposing forces. The game will be available later in 2016
on the PlayStation® 4 computer entertainment system, Xbox One system, and Steam
for PC.
In Warhammer 40,000: Eternal Crusade, four factions -- Space Marines, Chaos
Space Marines, Eldar, and Orks -- plan their strategy and deploy their squads as
they assault strongholds, defend outposts, and delve into the Underworld to
combat hordes of Tyranids. Players must work in harmony both on and off the
battlefield in order to advance their faction’s goals and establish supremacy
over the enemy.
“Warhammer 40,000: Eternal Crusade appeals to a wide variety of players,
bringing a massive playerbase along with third person shooter elements,” said
Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment
America, Inc. “In Warhammer 40,000: Eternal Crusade, players will join their
favorite factions and embark upon fierce large-scale battles set within the rich
Warhammer 40,000 universe.”
“It’s an honor to work on a Warhammer 40,000 game that’s already getting great
community feedback on our pre-alpha. We can’t wait to share what we’ve built
with a wider audience.” – Stephen Mulrooney, Senior Vice President, Behaviour
Digital
“We are really happy to have BANDAI NAMCO on board as a partner to complement
our collaboration with Games Workshop.” – Rémi Racine, Founder and CEO,
Behaviour.