Psyop Games and IllFonic announce
Moving Hazard, an attempt at a new take
on the crowded zombie shooter series by making your fellow survivors enemies and
the zombies weapons.
This
video offers a look at what's described as "raw pre-alpha" footage, and
there's more on the game on
its official
website. Here's a rundown:
Moving Hazard is a multiplayer-focused,
team-based tactical military shooter that introduces an entirely new weapons
class – the undead.
In the game, the zombie war is already lost and what remains of humanity has
retreated to fortified military bases, leaving everything in between to the
shambling corpses. In order to survive, the player’s squad must venture into the
wasteland and face off against other survivors for control of important
resources and strategic command points.
While battling powerfully equipped human opponents, the player will also need to
survive the hunger of the zombie masses. Even more important, the player will
use technology specifically evolved in this post-apocalyptic hellscape to
control the mindless shamblers by attracting, repelling, sedating or angering
the horde. Only by working as a strategic military team while simultaneously
harnessing the power of the undead, can a battle be won.
- Team-Based Tactical Multiplayer: Get back
to the core of amazing multiplayer on PC – two teams required to
communicate, work together, and use carefully thought-out tactics to defeat
opponents.
- Zombies as Weapons: The military survivors
who remain have developed the means to control the shambling masses, using
new weaponry to direct them to destroy foes. Some examples include:
- The Pheromone Attractor Molotov (aka The
PAM): makes any infected go into a frenzy and hunt down enemies for
a short period of time;
- The Chaos Grenade: which stuns enemies
while frenzying nearby zombies;
- The Templar: broadcasts a signal that
repels zombies, forcing the horde to turn in their tracks to head away
as fast as possible.
- Maps and Modes: More than six multiplayer
maps in a variety of gameplay modes including Team Deathmatch, Scavenger,
King of the Hill, and more; single-player scenario mode and cooperative
horde modes will also be available (four maps, one horde mode available at
Early Access release).
- Classes, Customization, Loadouts: Players
will choose from several classes and will customize loadouts to fit
strategies; players will also have access to a deep ability and meta system
to upgrade personal stats and hideouts based on accumulated XP.
- Smash-Up of Intense Genres: Take your
favorite team-based military shooter like Counter Strike and add in your
favorite zombie lore like The Walking Dead – that’s the core of Moving
Hazard.
- Zombies the Way Zombies Were Meant to Be:
The rotting corpses in Moving Hazard shamble with the inevitability of
unsatisfied hunger; they lurch, they grab, and they consume flesh, but there
are no gigantic mutant zombies here – just classic, walking dead people who
want to eat your face.
- Full Arsenal of Tactical Military Equipment and
Weaponry: Players are armed with military-grade assault weapons, classic
fragmentation and smoke grenades, claymores and more.
- Brutally Beautiful Post-Apocalyptic World:
Fifty years after the collapse of civilization due to a fast-moving and
unstoppable zombie plague, the world is in ruins – Moving Hazard offers an
intense and realistic recreation of this degraded environment using
bleeding-edge Unreal Engine 4 technology.