Moving Hazard Announced

Psyop Games and IllFonic announce Moving Hazard, an attempt at a new take on the crowded zombie shooter series by making your fellow survivors enemies and the zombies weapons. This video offers a look at what's described as "raw pre-alpha" footage, and there's more on the game on its official website. Here's a rundown:
Moving Hazard is a multiplayer-focused, team-based tactical military shooter that introduces an entirely new weapons class – the undead.

In the game, the zombie war is already lost and what remains of humanity has retreated to fortified military bases, leaving everything in between to the shambling corpses. In order to survive, the player’s squad must venture into the wasteland and face off against other survivors for control of important resources and strategic command points.

While battling powerfully equipped human opponents, the player will also need to survive the hunger of the zombie masses. Even more important, the player will use technology specifically evolved in this post-apocalyptic hellscape to control the mindless shamblers by attracting, repelling, sedating or angering the horde. Only by working as a strategic military team while simultaneously harnessing the power of the undead, can a battle be won.

  • Team-Based Tactical Multiplayer: Get back to the core of amazing multiplayer on PC – two teams required to communicate, work together, and use carefully thought-out tactics to defeat opponents.
  • Zombies as Weapons: The military survivors who remain have developed the means to control the shambling masses, using new weaponry to direct them to destroy foes. Some examples include:
    • The Pheromone Attractor Molotov (aka The PAM): makes any infected go into a frenzy and hunt down enemies for a short period of time;
    • The Chaos Grenade: which stuns enemies while frenzying nearby zombies;
    • The Templar: broadcasts a signal that repels zombies, forcing the horde to turn in their tracks to head away as fast as possible.
  • Maps and Modes: More than six multiplayer maps in a variety of gameplay modes including Team Deathmatch, Scavenger, King of the Hill, and more; single-player scenario mode and cooperative horde modes will also be available (four maps, one horde mode available at Early Access release).
  • Classes, Customization, Loadouts: Players will choose from several classes and will customize loadouts to fit strategies; players will also have access to a deep ability and meta system to upgrade personal stats and hideouts based on accumulated XP.
  • Smash-Up of Intense Genres: Take your favorite team-based military shooter like Counter Strike and add in your favorite zombie lore like The Walking Dead – that’s the core of Moving Hazard.
  • Zombies the Way Zombies Were Meant to Be: The rotting corpses in Moving Hazard shamble with the inevitability of unsatisfied hunger; they lurch, they grab, and they consume flesh, but there are no gigantic mutant zombies here – just classic, walking dead people who want to eat your face.
  • Full Arsenal of Tactical Military Equipment and Weaponry: Players are armed with military-grade assault weapons, classic fragmentation and smoke grenades, claymores and more.
  • Brutally Beautiful Post-Apocalyptic World: Fifty years after the collapse of civilization due to a fast-moving and unstoppable zombie plague, the world is in ruins – Moving Hazard offers an intense and realistic recreation of this degraded environment using bleeding-edge Unreal Engine 4 technology.