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Torment Next Year

A Kickstarter update from inXile entertainment explains that the release of Torment: Tides of Numenera is now expected in 2016, one of a couple of ledes buried in the post, which also announces the departure of community manager Kevin Saunders as his replacement Chris Keenan introduces himself (thanks Eurogamer). Kevin's post thanks everyone and expresses confidence in the project, while Chris explains he was previously project lead on Wasteland 2 before going on to discuss when the game will be released. Here's word on that:

As a fresh set of eyes on the project I can tell you it's shaping up to be the awesome experience you all expect and deserve. However, to maintain the quality standard we've set for ourselves, we can't rush through these final stages to get it out the door. Instead, we're going to take the time we need on Torment: Tides of Numenera, which means we are planning a 2016 release.

An important part of our process is getting the game in your hands and iterating based on your feedback. Releasing the Crisis Alpha Systems Tests was a big step for the team. We've been happy to receive detailed feedback on what can be improved, and very gratified to see our backers respond that we're heading in the right direction.

Now, it's on to working towards the beta release. The level art is largely done, and we're making good progress on the general game systems, level design and UI elements . We'll keep you posted on the progress of the beta release in the upcoming updates, as we have full intentions on releasing the beta this year. I look forward to leading this incredibly talented team and working with all of you to bring Torment to completion!

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