The
Sword Coast Legends website offers a new "state of the game" message
from Dan Tudge, president of developer n-Space (thanks
PC Gamer). Noting the game's reception has been "polarizing," the update
outlines hopes to depolarize things with plans for several pieces of DLC coming
to the RPG, including the addition of preliminary mod support in December. The
first piece of DLC is out today as a free download to celebrate Halloween.
Here's word:
However, early user impressions for Sword Coast Legends have
been polarizing. While many players love it, it is clear that for many, Sword
Coast Legends did not meet their expectations. For those who have expressed
disappointment in the game, I have just one thing to say: "We hear you." We are
a very small, independent development team, and we would not have made it this
far without you. We thank you for your continued support. In D&D, the party is
everything, and you are the best party to have, by far.
As much and as long as we've labored to launch SCL, this is really just step
one, a foundation for an even greater experience we have always intended to
improve and expand. Our goal has always been to put Sword Coast Legends into the
hands of would-be adventurers and to work with them to improve that experience.
We have an aggressive list of content and updates planned for the near-term...
one that will be delivered to you at no additional charge, starting TODAY!
Halloween Update: "The Pumpkin Patch": October 30th
- New "Liars' Night" themed area and placeables in
the spirit of Halloween
- Cemetery DM location with over 35 new placeable
objects and new player gear
- Screen nudge with mouse (toggled option)
- Players will now be able to move the camera by
nudging the edges of the screen. The WASD keys and the middle mouse button
will still work the way
- they currently do.
- Auto-heal at Adventurer's Camp
- When entering the adventurer's camp, the party
will heal any damage previously taken.
- DM collect quests will display "x of x found" on
the HUD
- Hotkey added to re-center camera on player
- Doubled the max length for DM quest conversation
text
- Added the option to lock your cursor to the window
- Bug fixes
Community Pack 1: Week of November 9th
- Companion-Specific Skill Trees Unlocked for
Players
- Existing unique companion skill trees will become
available to players
- Nature Set
- New outdoor area cleared and ready for
customization with over 150 new placeable nature objects for DMs.
- Ability Respec
- Characters wishing to forget their prior training
will be able to do so. All character points will be refunded, allowing
players to change builds or reselect their characters' abilities.
- Player Stash
- Players will be able to store additional items
within their own personal stash.
- Skill Rolls
- Players will be able to use ability rolls that
take their character's bonuses into account. For instance, characters will
be able to specifically make a "Strength" roll and have their Strength
modifier automatically added to the roll.
- Increased Number of Available Monster Abilities
- Custom creatures will have additional monster
abilities available to them.
- Bug fixes and additional community feedback items
as time allows
Community Pack 2: Week of November 30th
- Address concerns with ninja looting in
multi-player games
- New Playable Sub-race: Drow Elves (including
access to Darkness and Faerie Fire abilities)
- DM-placeable visual effects (fire, smoke, etc.)
- Revisions and improvements to the rules for death,
party wipe, and stabilize, including new options for players that want more
challenge
- Village area and village-related placeable objects
for DMs to use in their modules
- Ability to give ambient text to NPCs on select
- Ability for DMs to change the randomized interiors
of every tile
- Lock/unlock locations on all quest states
(give/update/complete)
- Bug fixes and additional community feedback items
as time allows
Community Pack 3: December
- Official introduction of mod support, including
- Tile based level editor
- Branching dialog editor
- Adjustable game systems, ex: round timer, loot
tables, etc.
- Community facing development of these features to
begin immediately
- Option to disable monster level scaling in DM
campaigns
- Bug fixes and additional community feedback items
as time allows
Rage of Demons: Coming Soon
Return to the Underdark in this all-new adventure taking place as part of D&D's
"Rage of Demons" storyline, featuring the legendary outcast drow Drizzt Do'Urden
and some of the deadliest enemies ever to terrify Faerūn.
- New Rage of Demons tile sets and placeable objects
- New playable race: Tieflings
- New creatures available for DMs
- New Playable class based on community input
- Allow player-created characters as companions in
story mode
- Enable players to control their characters'
movement with the WASD keys
- Bug fixes and additional community feedback items
as time allows