A
reddit AMA with Overkill Software discusses
PAYDAY 2 and the
just-concluded Crimefest event for the heist shooter (thanks
GameSpot). Unsurprisingly, the game's
recently addedd microtransactions also
come up, as
despite changes to how
they work, customers are still unhappy, since Overkill promised the game
would not feature microtransactions (some angry fans have launched a
The Road From
Greedfest website [thanks
Polygon] to parody the situation). After an initial answer in the AMA
explains this allows them to provide more content than planned,
there's this follow-up for people not satisfied with that explanation,
tossing a lot of blame at the gaming press for not making this more palatable:
Two and a half years ago, during development of PAYDAY 2 and in the
build-up for its release, myself and then Game Director David Goldfarb said that
there would be no microtransactions in PAYDAY 2. At the time, there were games
that were released with in-game microtransaction systems at launch; players were
asked to pay for the full game, and then continue to spend money directly after
the initial purchase. At the time, PAYDAY 2 featured a relatively advanced
weapon modifications system where players for in-game money could buy, sell and
modify weapons, masks and modifications. When we discussed this with people,
we'd receive a ton of questions regarding whether or not it was
microtransactions or not in our game too. To make sure there was no confusion,
we said what we did to make things absolutely clear. If you asked me then, there
would be no way we would've added a system like we just did.
Fast forward to today, two and a half years later, and the addition of the Black
Market update. There's been a lot of articles written by a lot of people
claiming a lot of things about us, our intentions and the effect this has on the
community as a whole and the future of PAYDAY 2. It’s a bit hard to take some of
these people serious when you know they don’t even play the game. One
contributor on an esteemed website even said: "An earlier version of this post
called the game "competitive multiplayer" as I wrongly believed there was a
competitive component. There isn't and I apologize for the error. However,
paying real-world money to perform better in a multiplayer game even without PvP
is still a problem." I think the problem here really is people in positions of
power in media and elsewhere making uninformed, clickbait articles about things
that matter a lot to a lot of people, instead of doing some serious legwork to
get their facts straight.
Since we released PAYDAY 2 back in 2013, the OVERKILL crew working on the
project has more than tripled in size. From 25 developers to today with 75
developers. This allows us to create better content more often across several
platforms. Like we've said in the past, we do free updates when we can, and paid
DLC when we have to. As our ambition for PAYDAY 2 post-launch has grown, we’ve
hired more people to help us make it happen. New stuff include everything to the
drive feature to the comeback of the First World Bank and Slaughterhouse from
PAYDAY: The Heist.
Two years ago people would have us instantly start work on PAYDAY 3, right after
we released PAYDAY 2, like developers usually do. Instead, we decided to
continue work on PAYDAY 2, because we wanted to make it an incredible co-op
experience. 88 updates later, we have to ensure the future survival of the game.
We do sales when we can where we reduce the price point up to 75% in order to
pay people's wages and create a buffer for a rainy day. Six months ago, we also
made a bold move to permanently reduce the price point of 16 PAYDAY 2 products
by 33-43% in the hopes of drawing additional sales. (http://www.overkillsoftware.com/games/meltdown/
). Needless to say, we didn't see the result we anticipated, and have had to
think of other ways to make sure we can continue creating content in the pace we
want in order to keep PAYDAY 2 fresh and exciting.
We have a partnership with our partner 505 Games, where we have a deal to
produce a specific amount of content until 2017. However, we at OVERKILL want to
create more than what we and 505 Games agreed on. We want to do everything we
can to make PAYDAY 2 as awesome as possible. In order to do that, we made the
decision to triple the size of the crew. To ensure that we can keep the size of
the team, we decided that the best approach was to introduce the Black Market
update to the game.
This is how it works: - In the in-game loot drop, players now can receive a safe
or a drill - A safe can be opened by a drill which then generates an item that
can be traded in the Steam Marketplace - Items are weapon skins, where some
provide a small stat boost to the weapon its applied on - Drills, safes and
weapon skins can be traded using the Steam Marketplace - From time to time, live
events will allow players to get free drills and safes, and the item inside can
then be traded on the market - Drills can also be purchased for 2,50$
The reason why we didn't want to discuss this was that it wasn't fully launched
until after Crimefest. Not in our wildest dreams could we anticipate the type of
reaction that the update received during the first few days. Day by day people
calmed down and started to discuss the changes - and here we are, discussing
this now.
There are several arguments as to why we think stat boosts are OK to have in
PAYDAY 2, and here are three; - The game is balanced around the vanilla
experience, that is, the game without any DLC. When we add any new difficulties,
enemies, features, heists or otherwise, we balance this in relation to the base
game. - PAYDAY 2 is a player-versus-environment game. You and your three friends
play together against the AI; you lose together and you win together. Any
advantage your friends have will only benefit the success of the group. - Making
sure that the boosts are balanced in such a way that it doesn't impare on the
player's experience. This is an ongoing effort on our side.
We understand that there is a lot of fury, anger and disappointment with us
adding this. From an economical standpoint however, completely based on
statistics, we can already see that the Black Market update is working as we
intended. Going forward, we hope we can convince the parts of the community that
resist this change that this was the right decision to do to ensure the
stability of OVERKILL as an independent developer and the future growth of
PAYDAY 2.