UbiBlog
has word that Nadeo has tapped the brakes on
Trackmania Turbo,
announcing the next installment in the racing series is being delayed until
early next year (thanks Frans). The game was
announced in June with a specific
December 1st release date, but the update describes a setback:
The
Trackmania series has a strong community that’s at the heart of everything that
we do. It’s through their comments and various playtests that we have received
valuable feedback for Trackmania Turbo. We take that feedback very seriously and
we’re committed to ensuring that our fans – both old and new – will always have
the best experience possible. With that in mind, we have decided to move the
release date of Trackmania Turbo to early 2016.
During the additional months, we plan to enhance the campaign and the game’s
interface. Since multiplayer is such a strong component of the Trackmania
experience, we also plan to continue improving Trackmania Turbo’s multiplayer
modes. With updated multiplayer modes comes more multiplayer testing. The extra
time will give us an opportunity to make sure that the online infrastructure is
stable and that the online experience is a smooth one.
We are also working on adding an extra feature that offers a new way to
challenge your friends on your favorite user-made tracks. This is a special mode
that we think will extend Trackmania Turbo’s longevity because of how it spurs
competition between players.
Finally, we will be able to fine-tune the random generator feature and make the
Trackbuilder even more accessible and complete. These improvements will allow
the community to create more tracks that are faster and crazier than ever
before.
The Nadeo team can’t wait to get the game into your hands, but it’s important
for us to also deliver the best possible Trackmania game.