Steam News announces a
new update for
Team Fortress 2 is now available, adding a new sports-themed beta
game mode called PASS Time, to the teamplay shooter along with a new hat, a bunch of bug fixes, and more.
This blog post has
details on the new PASS Time mode being added to the pastime as part of a rapid
iteration collaboration with J.J. Abrams'
Bad
Robot:
ABOUT PASS TIME
RED and BLU face off in an epic battle to score more goals than their opponents.
Coordinated passing, aerial shots, interceptions, team-based formations and
plays, defensive lines and the like make for strategically chaotic play.
BALL-CARRYING
The "jack" is a ball that, when carried, replaces your weapons. Teamwork is key
in protecting the jack-carrier. Pass and shoot with your primary fire. Pick up
and intercept by simply touching the jack. Melee an opponent carrier to steal.
Carrying the jack also gives that player the following boosts:
- Health: regeneration
- Invulnerability: temporary when you steal (with melee) or
intercept the jack
- Speed: temporary increase when you first gain possession
- Vision: see both teammates AND opponents on the map
TAKE A KNEE, LET'S TALK STRATEGY
- Passing
A critical aspect of PASS Time play. Team-based passing is a surefire way to
get the ball away from your goal, and into your opponents', as quickly as
possible.
- Coordinated Team Play
In PASS Time, it’s vital to play as a team. Lone wolf runs don’t stand a
chance against a united front.
- High-Flying Action
PASS Time introduces speed boosts and jump-pads. Nothing beats the rush of a
mid-air shot-on-goal or interception.
- Defense!
A balance of offensive and defensive strategy is key. Goalies can be the
difference-makers in PASS Time.
- Sudden Death
As with most sports, try not to die. Especially if the match ends in a
tie—'cause that’s when true Sudden Death kicks in.