ArenaNet congratulates The Abjured, winners of the
Guild Wars 2 World
Tournament Series in Cologne. They also take the opportunity
to
announce new PvP leagues as the culmination of their plans to revamp PvP
play in the MMORPG sequel they will launch later this year. Here's an intro to
how this will work:
The launch of PvP Leagues in Guild Wars 2: Heart of
Thorns sets the stage for the future of top competition in the game. PvP Leagues
will introduce six divisions, from division one, Amber, where every player will
start out, all the way to the top Legendary division. Divisions will be broken
up into tiers, and each tier has several pips. To earn a bump in tier players
must earn pips that they can acquire by winning matches outright or putting in
impressive performances, depending on the skill level of their opponents. In
divisions two and three, players can lose pips they’ve earned but they will not
lose tiers. Once players reach division four and five, where competition is
expected to really heat up, both pips and tiers will be at stake based on
performance.
PvP Leagues will incentivise competition with unique rewards including a new
legendary back item, the legendary backpack. Along the way, participants can
also earn badges for their character nameplates that change as they move into
higher divisions. There is also the opportunity to work towards the Wings of
Glory by earning league tokens that can be exchanged for different levels of
wings to display. ArenaNet plans on adding new items in the future, and new
items will always be offered for league tokens at a discount to encourage
continuous practice and play. Guilds are also getting a boost with the
introduction of Guild Teams in PvP Leagues. Guilds who form PvP teams will be
able to track their progress on Guild Team Leaderboards, which will be based on
the Elo system as skill-based comparisons between teams. Ratings will decay over
time, meaning Guild Teams will need to stay active in PvP League play to
maintain their ranks.