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CIG Refutes Star Citizen Concerns

A lengthy post on the RSI Community Forums from Ben Lesnick of Cloud Imperium Games' offers "some thoughts on concerns" that have been raised about Star Citizen (thanks PC Invasion), saying this is "all in the spirit of improving communication" about their upcoming space game (even though one of the answers in the post says it's "absolutely incorrect" that they have not been communicating with the community). Questions about the state of the project have intensified amid news of a delay to the FPS module, the departure of the game's executive producer, and the ongoing crowdfunding and virual item sales that continually add to the game's budget. The post takes on these issues and more, deeming almost every concern expressed about the project to be inaccurate. Ben does grant that they have not been communicating enough about promised features on their website, but dismisses most other concerns. Here's a digest:

  • ‘Star Marine is delayed indefinitely.’ - "First of all: the phrase ‘delayed indefinitely’ being bandied around is incorrect…"
  • ‘Star Marine is Call of Duty in space!’ - "First of all, let me speak out against reducing any concept to such broad strokes…"
  • ‘You are spending too much time polishing the game.’ - "This is absolutely inaccurate. We are grappling with blockers, not a polish…"
  • ‘Feature creep!’ - "I don’t have much to say to this, beyond that it’s not accurate…"
  • ‘You’re spending all your time on concept sales!’ - "We aren’t! Concept sales are something of a slow burn that uses mostly outsource talent who would not otherwise be working on the game…"
  • ‘My ship isn’t flyable yet!’ - "Despite rumors (and jokes, I promise!) to the contrary, we have not forgotten about the Caterpillar, Banu Merchantman, Xi’An Scout, Constellation, Retaliator, Orion, Herald, Vanguard or any of the others. :) Every ship we’ve sold (and quite a few we haven’t) are on the block schedule and every dog will get his day. Why are some ships prioritized before others? There’s a couple reasons for that.…"
  • ‘They’re only making assets for Squadron 42!’ - "This is also not the case…"
  • ‘Sales are down, we’re doomed!’ - "We are not concerned, and you shouldn’t be either…"
  • ‘Where are the previous web features you’ve talked about?’ - "This is a good question, and reviewing our past six months of communication I believe it’s probably the most serious concern here…"
  • ‘Chris Roberts is wasting his time directing the performance capture shoot.’ - "Positively untrue…"
  • ‘X employee is leaving, we’re doomed!’ - "As I said in a recent post, turnover sucks… but it’s a constant in this or pretty much any other industry. The sky is not falling…
  • ‘It’s not open development!’ - "I think this is an easy one to attack because it’s a vague concept; there’s no dictionary definition for ‘open development’ and if there were we’d still argue about it. We see open development as sharing our progress with you every step of the way, and I believe we do a fairly good job of that. We’ll continue to get better, we’ll continue to work from feedback… but we make the entire team available to interact with you, we tell you what we’re doing on a weekly and monthly basis… we think it’s pretty open…"
  • ‘CIG is not communicating with us!’ - "I firmly believe that this is absolutely incorrect, but I also believe that it’s a criticism that will never, ever go away…"

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