The
People Can Fly website announces the
return of this Polish developer of
Painkiller and
Bulletstorm,
among other games. Epic games bought a majority stake in the company
in 2007 and the remainder
about three years ago
following the departure of some key employees, including founder Adrian
Chmielarz (who went on to form
The
Astronauts).
This
post explains that they have returned to their roots after regaining their
independence from Epic:
Epic Games and People Can Fly today have announced
the Warsaw-based team’s return to its original name, memorable logo and roots as
an independent game studio.
Ownership of the company, which had been rebranded as Epic Games Poland in 2013,
has returned to the local leadership to reflect the team’s desire to create
their own games, a move Epic supports.
Studio director Sebastian Wojciechowski continues to lead People Can Fly. The
studio is actively contributing to Unreal Engine 4 and Epic’s upcoming game,
Fortnite, and is also using the engine for an entirely new unannounced game.
Epic Games Founder and CEO Tim Sweeney said, “We’ve been honored to work with
this brilliant group of programmers, artists and designers throughout their
history: first as a partner using the Unreal Engine, then as a studio within
Epic, and now once again as an independent company.”
“We, as a People Can Fly team, are extremely excited about new possibilities
ahead of us,” said Wojciechowski. “We’re going to work on a new game, while
continuing to partner with Epic and use UE4. We’re grateful to Tim and the whole
Epic team for our long and successful collaboration.”
People Can Fly made its mark on the game industry with the hit Painkiller series
more than a decade ago. The team began working with Epic in the early Gears of
War days, and went on to ship Bulletstorm and Gears of War: Judgment. People Can
Fly has also contributed to Epic’s more recent games, including Infinity Blade
III, Fortnite, Unreal Tournament and other unannounced projects.