Publisher Iceberg Interactive and developer Little Green Men Games announce
Starpoint Gemini Warlords, calling this a spin-off of Starpoint Gemini 2,
rather than a sequel. They say this will incorporate suggestions from Starpoint
Gemini 2 Early Access, and say this title should enter early access by the end
of this year (to collect ideas for Starpoint Gemini Warlords 2?). There's
preliminary word on the
Starpoint Gemini
website, and here's word on how this will be different from the first two
games:
About Starpoint Gemini Warlords
The spin-off to Starpoint Gemini 2 introduces coveted strategic elements into
the tactical space simulation that is the Starpoint Gemini franchise. Conquer
territory, conduct research, scavenge for resources and defeat your enemies. In
Warlords, think BIGGER! Bigger universe, bigger ships, bigger stations. Expect
many tweaked features; the community has decided on what they want and now they
are getting it!
New Features:
- Headquarters. Construct and upgrade your own
personal space station; a massive structure that enables you to conduct
research, build ships, assemble autonomous fleets and much more.
- Conquer Territory. Gradually expand your reign
over unclaimed territory, by battling minor factions, or conquer the entire
Gemini sector, by facing off against familiar strong Gemini foes, familiar
from the previous Starpoint Gemini titles. Reinforce conquered regions to
defend themselves.
- Conduct Research on simple weapon enhancements,
obtain the expertise to construct a titan class behemoth, or boost the
effectiveness of your non-combat fleets. Equipment, ship systems,
enhancements and ships can still be bought, but he best ‘stuff’ can only be
researched, constructed and improved in your HQ.
- Construction and research demand the allocation of
resources. Gather them by conducting missions for other factions, trade or
purchase resources, or conquer regions providing a steady flow of resources,
and bonuses.
- A far larger game world will allow more
distinction between ship sizes, pockets of empty space to travel through and
your own giant space HQ where ships can be ‘parked’.
- Skill classes, attributed skills and perk
progression will be revamped and rebalanced, as will levelling-up, the
reputation system and diplomacy.
- Storyline vs Free-roam: The campaign storyline
will be blended in with the more generic conquer quests. Free-roam mode
strips all main storyline missions, but leaves side quests and generic
freelance missions intact.
- A full branching dialogue scheme, the industry
standard in modern RPGs.
- Technical additions include: x64 system only,
projection mapping, deferred shading, physically based rendering and
realistic physics.