The
CD Projekt RED forums detail patch plans for
The Witcher 3: Wild Hunt,
offering a preliminary list of changes coming to the RPG sequel, including a fix
for the game's
recently identified
experience bug. Here are the notes:
As you know we don't stop
working to keep bringing you new updates - I just wanted to give you a heads-up
of what to expect in the upcoming patch. The list below is a part of the change
log for the 1.04/1.05. There will be a lot more fixes on the way - here's the
breakdown of the most requested changes:
- Geralt will not longer interact with candles near
chests and other interactive elements.
- General stability and performance improvements
- Significantly Enlarged GUI and HUD elements
(including fonts) on consoles and slightly on PC.
- Improved camera smoothness
- Performance improvements during some cutscenes.
- Fixed case where game was crashing on loading a
save in certain situations
- Various bug fixes and user experience improvements
in GUI panels.
- Fixed issue where some players were unable to run
after Wandering in the Dark quest
- Fixed issue where players were unable to talk to
Eight after the Lord of Undvik quest
- Too many wild hunt minions were spawned during
Ciri's Story: Fleeing the Bog quest.
- Fixed issue where Keira could sometimes fall under
terrain during Wandering in the Dark quest
- Fixed issue where Player was unable to move freely
during Blindingly Obvious quest
- Fixed issue where Player was unable to activate
portal during Wandering in the Dark quest
- Fixed issue where Player could get trapped in
Turseach castle ruins
- Fixed issue where Roche was not present at Hanged
Man's tree during Eye for an Eye quest
- Fixed issue where Player was unable to talk or
interact with certain NPCs
- Fixed issue where Sirens in quest Lord of Undvik
could be invulnerable.
- Fixed issue where player was unable to use certain
actions after Carnal Sins quest
- Fixed issue where Geralt was sometimes unable to
mount Roach
- Fixed issue where some players where experiencing
infinite loading screen during King's Gambit quest.
- Fixed issue where Simun was not properly spawned
in An Unpaid Debt quest
- Fixed issue where player might have had a
progression break after choosing certain dialogue option when talking to
Dijkstra in Count Reuven's Treasure quest
The Pyres of Novigrad quest is of course going to be fixed as well as the XP
glitch.