The
promised spring patch for
Battlefield 4 is now available, offering new content as well as bug fixes
and other improvements for the military shooter sequel.
This post offers the following patch notes:
FULL PATCHNOTES
Here is the detailed list of changes and improvements included in the Spring
Patch. All changes apply to all platforms unless explicitly stated otherwise.
STABILITY
- Fixed multi platform crash related to audio
- Fixed several multi platform server crashes
- Fixed Server crash that would happen in some cases
when players were switching teams
- Fixed an issue where users were left in an
Infinite loading screen when attempting to connect to a server
- Fixed a multi platform single player crash
- Fixed a bug which caused 2% of joins into an empty
game server to fail
- PC: Several client and server crash fixes
- PC: Fix for a crash that occurs when exiting the
game client (AMD cards)
- PS4: Fixed a common crash on PS4
GENERAL IMPROVEMENTS
- Fixed a situation where the player has an
auto-throw gadget equipped in the LEFT gadget slot and use it while holding
the sidearm, the gadget will stay in the players hands.
- Fixed an issue where the player would sometimes
get stuck in the kill cam if receiving damaged from multiple enemies
- Terrain and model destruction now sync better with
explosion effects
- Added advanced gameplay options to toggle
Parachute Auto deploy, Auto Peek Over and Auto Side Lean
- Small vehicles now can get unstuck by melee just
like the boats and jet skis
- Several Netcode improvements (see detailed
description above)
- Passive spotting distance reduced from 1200m to
100m * Spotting cone angle reduced from 3 degrees anywhere to starting at 3
degrees and narrowing down to 0.15 degrees at 1200m
- Currently highlighted objective retained when
commo-rose gets active so it is easier to select Attack/Defend for it
- Fixed an issue where the stairs would disappear if
players were revived on them. This would happen on multiple levels.
- Fix an issue where claymore kills were not being
counted for recon for stats
- Fixed an issue where if the user plays a couple of
MP Hardcore rounds prior to entering the Campaign, the single player
campaign would not regain health after being hit
- PC: Removed the friendly fire lock on the preset
for CLASSIC
- Fixed an issue where the user receives an
inaccurate killcard when killed by a remote-controlled vehicle (e.g. EOD
bot, Mortar)
- PC: Added functionality for users to move both the
CPU/GPU overlay graph and the network performance graph
- Fixed an issue were the kill assist dog tag shows
the wrong kill number in "My soldier"
- Console: Fixed a bug where a player will remain
stuck in the main menu indefinitely if the controller they are using is
assigned to anything other than Controller 1
- Fixed an issue with mastery dog tags showing up
twice once they're unlocked
- Several fixes for exploits on multiple levels
- Squad Obliteration: Fixed issue where a bomb that
was forced reset could be "re-dropped" resulting in multiple bombs showing
up.
- Squad Obliteration: Disabled round time extension.
Now the round time will pause whenever a bomb is planted if time has expired
instead of extending only if the score is tied or if the losing team plants
a bomb if they are down a point.
AUDIO
- Unique sound for headshots added
- Bullet impact sounds on soldiers improved (using a
silencer helps a lot here)
- So called “Random callouts” improved for own team
- Optimized the Lumphini Garden levolution mudslide
sounds
- Destruction sound added for WeatherStation
buildings on Arctic
ART
- Fixed an issue where some camos would not display
properly in 1st person
- Fixed a graphical issue with the sheets/flags etc.
affected by wind which were moving a bit too much
USER INTERFACE
- We’ve added stats to 49 existing dog tags
including many favorites from BF3. Show off your skills!
- Fixed an issue where the player shoots an enemy
with a vehicle weapon, the hit indicator was displayed again when exiting
the vehicle
- Enabled network performance overlay on XBOX One.
It can be enabled/disabled in the menu options.
- Moved the 3 new playlists added in the Winter
Patch to the top of the list and added highlighted them in yellow
- Fixed the levels in the server browser filter list
to be sorted in order per release
- Improved HUD clarity for red dot sights based on
CTE feedback.
- Fixed duplicate Dog tag names that were present in
some languages
- Tweaked and updated the "Help me" icons (need
ammo, need health etc) – icon now shows only if you can actually help.
- Fixed an issue where the user was unable to see
changes from HUD option screen for "Soldier Optics Reticle”, Helicopter and
Jet Pilot Hud" and "Vehicle Driver and Vehicle Gunner Hud"
- Increased size of jet ALT, Speed and PMS displays
- Fixed an issue where the Misc HUD transparency
advanced gameplay option would affect the customization screen weapon/gadget
info element
- Removed 'ID_M_SERVERTYPE_RANKED' from the left
bottom corner of the loading screen in multiplayer
- Removed incorrect burst UI indication for CBJ PDW
as the weapon does not support burst fire
- Fixed an issue where Soldier camo would be reset
after each round transition
- Added squad obliteration to the squad join
settings
- Fixed an issue where a damage indicator appears
over the initial cut scene when starting a new Campaign
VEHICLES
- Masters of all jets get special Battlefield themed
contrails when wearing any of the jet master dog tags or the Jet Fighter
medal dog tag
- Fixed an issue where the grey vision present when
a user is at low health is also present after the user exits a vehicle in
which he regains his health.
- Fixed an issue where the user is unable to kill an
enemy that is located inside a Jeep or a Stationary Weapon with the
defibrillator
- Fixed an issue with the options where turning ON
the "Decouple aiming from turning" the "Vehicle aim relative control" has no
functionality
WEAPONS
- Added 5 new weapons
- Adjusted the ADS scaling and FOV controls to make
the optics not magnify more than their default
- “Headglitch” fix: Weapon down state using cover
peek system in combination with the proper bullet spawn positions (from
weapon instead of eye)
- Updated night vision optics (see above for
details)
- Fixed an issue with the ACOG scope where its
leftmost bar stretched to a solid black block when aiming down sights.
- Fixed the tactical light on the MTAR-21
- Fixed an issue on some sniper rifles where the
range finder used in combination with the flash hider would cause issues
with the range finder functionality
- Fixed issues with the Belt Feeder/Autoloader not
functioning on certain weapons.
- Full weapons balance pass and suppression mechanic
update (see above for details)
- Sniper weapon tracer/Impact improvement to make it
visible for longer distances
- Fixed an issue with the M16A4 where the laser
sight accessories would appear when ADS with FLIR/IRNV
- Fixed bug with flashbang that was preventing it
from reaching intended brightness and duration.
- Fixed the UI for weapons and accessories to
reflect correct values in the customize screen
- Updated all weapon tracers to make them more clear
and visible
- Added overheating message to some stationary
weapons that were previously missing those messages
GAME MODE
- Added Gun Master game mode to the 10 base game
maps
BATTLELOG
- Implemented and adapted Battlelog for Battlefield
4 Spring Patch
- Additional underlying preparations for deprecation
of need to install Battlelog web plugin
- Minor improvements to new Chat system
- Fixed Premium calendar progress indicator to show
correct progress
MAPS
SIEGE OF SHANGHAI
- Added cover areas on Siege of Shanghai for Squad
Obliteration
- Fixed an issue where the user could see out of
game world through a building wall
- Moved attack helicopter that was stuck inside wall
on Siege of Shanghai
ROGUE TRANSMISSION
- Fixed an issue where the destroyed dish parts
would cause occlusion issues.
- Grenade launchers now properly explode on the
Concrete around the Research Facility
OPERATION METRO 2014
- Adjusted the TDM/SQDM/DOM, addressing issues with
teams spawning too close together at the start of a match.
GULF OF OMAN 2014
- Adjusted the TDM/SQDM/DOM, addressing issues with
teams spawning too close together at the start of a match.
OPERATION LOCKER
- Fixed collision issues
- X360: Optimized memory to reduce crashes
HAINAN RESORT
GOLMUD RAILWAY
- Fixed a stone fence near the north edge of the map
that was misaligned with the ground, making it appearing like it was
floating.
TEST RANGE
- Added hit indicators to the targets
- Various smaller bug fixes