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A
post on reddit makes the case again that NVIDIA's Gameworks program includes
anticompetitive practices designed to hinder the performance of games on
competing AMD hardware. This post in particular discusses the impact of a new
version of PhysX on Project CARS performance, though there are arguments
that how all this works is being misinterpreted. As before, this has resulted in
calls for NVIDIA to release source code to help address this perceived wrong,
something addressed in a response posted on
WCCFTech (thanks Cutter). Here's a statement from NVIDIA's Brian Burke:
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