More on plans for
The Bard's Tale IV are provided today by inXile
Entertainment, who unveil plans to Kickstart the
recently announce RPG sequel
beginning on June 2nd. Anyone who signs up on
The Bard's Tale IV website
can get notified when the campaign begins along with a
new teaser image to raise interest. Here's word:
inXile Entertainment
is proud to return to Kickstarter for their next big cRPG project, The Bard’s
Tale IV, launching Monday June 2nd at 6 AM PST/13:00 UTC. Return to Skara Brae
for a true dungeon-crawling sequel to the original The Bard’s Tale trilogy that
helped define the cRPG genre!
On the 30th anniversary of the original Bard's Tale, what better time than now
to go on an adventure worthy of song? The Bard’s Tale IV will feature
challenging maze-like dungeons with devious puzzles and riddles to explore in
the first-person dungeon crawler style of the original trilogy. inXile has the
full rights to use everything from the original trilogy, so the game will be
rich with callbacks and old favorites such as teleporter zones and magic mouths.
Utilizing the Unreal 4 engine, The Bard’s Tale IV will also represent a
graphical leap forward in the genre, immersing you in a highly detailed and lush
world you'll want to map to is farthest reaches. inXile plans to use
photogrammetry to create in-game 3D objects from photos of architecture, taken
right in Scotland.
With the Bard leading the way, the game has a strong focus on music and sound
design. Inspired by and involving Gaelic musicians, the soundtrack and lyrics of
The Bard’s Tale IV take cues from Scottish culture, which will be used to enrich
the existing setting from the original games.
Of courses, you'll need to contend with all matter of hostile beasts, monsters
and brigands as you explore the world. The Bard’s Tale IV will feature a dynamic
phase based combat system, utilizing the complex decision making opportunities
of traditional phase based combat, but with a constantly evolving enemy strategy
and a pacing that keeps you on your toes.