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Shadowrun Chronicles - Boston Lockdown Free Content

Cliffhanger Productions offers a new patch for Shadowrun Chronicles - Boston Lockdown. This page has the patch notes, saying: "today’s patch is finally not about lag (even though we still added improvements) but a whole bucket full of changes and additions." They also promise compensation for the turn-based tactical shooter and add that the first content update is coming at the end of this month adding an "end game mode, new content, and gear." Here's word on the new content along with the patch notes:

Only two weeks after launch, Cliffhanger Productions has announced the first update containing a number of balancing changes for items and characters.

To make up for the first (bumpy) week after its release, Cliffhanger will provide every customer with a goodie-bag to make up for the inconvenience. Jan Wagner, Managing Director says “We have been quite open with our communication and we have fought day and night to solve the issues and our players have been hugely supportive and patient. We wanted to give something back as a way of saying thank you to our community for their understanding and encouragement.”

Players who had been active during the first week have received an additional character slot, two unique bioware items, which cannot be bought in-game, and three consumable flamethrowers (so they can flame enemies and think of the developers when they get angry).

MAJOR IMPROVEMENTS & BALANCING

  • The Rigger has been rebalanced: Drone background bonuses have been reduced, the base damage of the Renraku drone has gone down, damage on mark has been reduced and the evade of the combat drone has also been altered slightly.
  • Jane’s, Sarah’s, Buster’s and Payday’s Crit Damage Bonus has been reduced.
  • Added several weapons to fill gaps in the Shopkeeper’s lists.
  • The Gear and Cyberware Screens now show tooltips for stats.
  • Players now gain Karma for finishing a run (which everyone participating gets, regardless of his progress in the storyline) and for handing in the run, so Karma grind is not as easy. This does not change the total amount of Karma you gain when playing through the story.
  • Prices for items in shops have been adjusted.

FIXES

  • Banned users will now see a proper message when trying to log into the game.
  • The male troll model has been improved.
  • Destroyed turrets now have a new graphical effect, making it easier to see that it has been taken out.
  • Improved fire and smoke effects.
  • Luna now has a conjuring and a vanishing sound.
  • Some Audio Logs have been moved to more accessible places.
  • The special effects at the end of “Calling all Stations” have been improved.
  • The Vibro Blade is now held correctly.
  • Cleavers are now held correctly even when the character is in cover.
  • AI will not try to use actions on targets that will not be affected by the applied status effect anymore.
  • Fixed some issues with objects obstructing the view in several levels.
  • Luna won’t seemingly fly through the roof in “Party Crashers”.
  • Characters won’t take cover inside a wall in “Green on Green”.
  • The taser won’t eject shotgun shells when reloading anymore.
  • Characters won’t have a blue tint anymore in the customization screens while you are in the Cyber hub.
  • Players won’t get stuck in conversation mode if their team leader starts a mission while they are talking to an NPC.
  • “Greater Emerald Focus” is now actually green.
  • “Muscle Toner” now applies the correct stats.
  • Skipping the intro after the prologue won’t cause the audio narration to be played regardless.
  • Skill Icons won’t overlap consumable items in 5:4 aspect ratios anymore.
  • Renraku Intruder 3 now gives the correct bonus.
  • “Eviscerate” caused only increased damage against completely unshielded enemies. This has been changed – increased damage will now be caused against all enemies who are not shielded against physical attacks.
  • Fixed an issue causing the game to crash at certain points if there were players with a full head gas mask on the map.
  • Fixed an issue that caused UI elements not to be displayed correctly for playable NPCs and summons.
  • Melee Henchmen’s armor values have been corrected.
  • “Urban Brawler” correctly only deduces 1 Mana from your character.
  • Fixed an issue that could cause the game to get stuck when the last character in the turn order was a summoned bear and he dissolved after making his move.
  • Fixed a couple of issues with grouping.
  • Destructible objects are now properly visible in action camera views.
  • Smedley won’t suddenly pop up anymore after handing in “Who let the dogs out”.
  • Fixed an issue with the Mana Ball in action cam view.
  • When talking to a character in a mission, the action sometimes caused a camera movement before the dialogue was shown. This has been fixed.
  • Fixed the wrong portrait showing up during a dialogue in “Calling all Stations”.
  • Characters in the Act 3 hub have proper shadows now.
  • Interaction Objects aren’t destroyed anymore unless there’s been a critical fail.
  • The escape area in Grand Theft Ambulance has been resized.
  • The Bioware Reflex Recorder doesn’t cost essence and won’t be available in stores anymore.
  • Some improvements to the German translation.
  • Fixed a couple of ragdoll issues.
  • Added more server stability fixes.
  • Lots of other small fixes and adjustments.

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