The
Bethesda Blog has their side of the story regarding the launch of
paid mods on Steam for
The
Elder Scrolls V: Skyrim, an announcement that has spurred considerable
unhappiness in many circles. Here's a bit:
We believe most mods should be
free. But we also believe our community wants to reward the very best creators,
and that they deserve to be rewarded. We believe the best should be paid for
their work and treated like the game developers they are. But again, we don’t
think it’s right for us to decide who those creators are or what they create.
We also don’t think we should tell the developer what to charge. That is their
decision, and it’s up to the players to decide if that is a good value. We’ve
been down similar paths with our own work, and much of this gives us déjà vu
from when we made the first DLC: Horse Armor. Horse Armor gave us a start into
something new, and it led to us giving better and better value to our players
with DLC like Shivering Isles, Point Lookout, Dragonborn and more. We hope
modders will do the same.
Opening up a market like this is full of problems. They are all the same
problems every software developer faces (support, theft, etc.), and the
solutions are the same. Valve has done a great job addressing those, but there
will be new ones, and we’re confident those will get solved over time also. If
the system shows that it needs curation, we’ll consider it, but we believe that
should be a last resort.
There are certainly other ways of supporting modders, through donations and
other options. We are in favor of all of them. One doesn’t replace another, and
we want the choice to be the community’s. Yet, in just one day, a popular mod
developer made more on the Skyrim paid workshop then he made in all the years he
asked for donations.