An
IL-2 Sturmovik forum post announces the release of a new patch for
IL-2
Sturmovik: Battle of Stalingrad, updating the World War II combat flight
simulator to version 1.011 (thanks Olaf). The new version includes a new
aircraft and a new map, and also adds the ability to transfer the license for
the game to
Steam. They have set up
a FAQ
on how to get your Battle of Stalingrad Steam key. Here are the patch notes:
You're free to update and launch the game now. Version 1.011 is live, and
here's what it brings to BOS (our numbers don't match theirs because we didn't
skip #48):
New Features
- Ju 52 aircraft added. It can be met in QM, Campaign, and also can be
used in User missions;
- Velikie Luki map added, it’ll be available in QM, MP and User missions;
- Fixed gun aiming helper was added to Custom difficulty setting;
- Route markers and other icons can now be shown or hidden from the map
dynamically during a mission (TRG_Activate/Deactivate are influencing
TRA_Icon now);
- Soviet and German skin tones were tweaked to look less washed out;
Flight Model and Damage Model
- Damaged airframe should now cause slightly more noticeable changes to
aerodynamics;
- Terminal overload was fixed (slightly increased) for Yal-1 and Fw 190;
- Belly landing of IL-2 was corrected (it should now break its wings in
case of more severe landings);
- Thermal modelling of IL-2 was fixed (it used to overheat to rapidly);
- Pe-2’s resistance to overloads was slightly decreased; it should also be
less durable at harsh landings;
- Thermal model of Bf 109 fighters was corrected; these planes should now
get overheated when flying with their radiators shut and the blower at 1.3 -
on climbing in winter conditions and also on level flight in summer
temperatures;
- Ju 87 controllability improved, it’s wobbles less on both rudders now;
- High g-loads influence on gunners’ blackouts was fixed;
- The issue that caused different g-loads to start blackout at normal and
inverted flights was fixed;
- Behavior of planes’ detached parts on high speed was corrected;
Multiplayer
- A logging mechanism was added to help us find and fix a rare bug with
invisible planes in Multiplayer: if you meet such bug, leave the server, then
quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log,
zip it and send it to us, please!
- Tracer ammo issue in MP was fixed (previously, all rounds used to be
tracers);
- The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when
opened/closed/released);
- The “endless clock” issue was fixed in MP;
- The forever grey START button issue in MP was resolved as well;
- The issue with 3D hangar shown incorrectly in the MP Plane setup menu was
fixed;
- It is now possible to set restrictions on armament, unlocks and fuel in MP
server settings;
- Influence of the airflow pressure applied to rudders on Yak-1 was reduced
according to references (test results). All planes in the game now have this
parameter checked and corrected.
- The issue with audio events buffer in MP was been fixed;
- The bug with mission ending timer running out faster than flight ending
timer, that used to crash game in Multiplayer, was fixed;
- Cancelling a friend highlight in Multiplayer was fixed;
- The sound and smoke trails of trains were fixed in Multiplayer;
- Several fixes were made to ground vehicles movement in Multiplayer (less
drops and jumps on elevation changes, no more moving with their sides forward,
less stutters when turning, etc);
- The number of rockets launched by artillery rocket systems in Multiplayer
was corrected;
- The bug with AI planes detached parts was fixed in Multiplayer;
Misc
- Game crashes related to bullet config files were fixed;
- Game crashes related to ground vehicles moving in columns were fixed;
- The “endless clock” issue was fixed in QM;
- The bug which caused Quick Mission to start with random planes was fixed;
- The bug that caused trains to explode when starting movement and crossing
Y-junctions was fixed;
- Movement of ground vehicles in the Volga crossing area near Stalingrad was
fixed for Campaign and Quick Mission modes;
- LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then
please re-assign the keys manually in the view settings section.
- Extra smoothing was added to gunner turrets at max zoom;
- Screens showing unlocked modifications, skins and planes in mission
debriefing were restored;
- The bug with bomber aim assist marker staying there after the plane’s crash
was fixed;
- Shaking of crosshair on defensive turrets’ weapons was fixed;
- Long names of some unlockable modifications are now written in one line in
the OPlane setup menu;
- Lower exhaust pipe and cowl panel hinges of Fw 190 A-3 were moved to the
correct position;
Mission Editor
- The list of weather conditions in the Editor was fixed;
- Mission editor was significantly optimized to make handle complex missions
saturated with objects quicker;
- You can now play sound by specifying it in Animation Operator and calling
using Command: Play Sound;
- Images and flash-dialogs should now correctly call out the onMediaStopped
event when closing;
- The error message in the Editor that used to pop-up when addressing to an
object oriented to North was fixed;
- Working with separate components of a same map was fixed and should now be
available in the Editor;
- The Editor should now be working correctly with .mp3 sample in Animation
Operator;
- App freezing when deleting objects was fixed in the Editor;
- All known issues that caused the Editor to crash were fixed;
- Disappearing of object icons and object models when opening (editing)
massive missions in the Editor was fixed.
MAJOR NOTE:
A special logging routine added to catch a bug with invisible planes in
multiplayer - if you encounter this bug, please leave the server, exit the game,
then zip the file \data\MP_InvisibleAirplanes.log and send it to us!
Site:
It's now possible to transfer the game license to Steam. Read more about how
to do it
here in the FAQ section.
You can discuss the version in
this thread