The
Obsidian Forums have details on the new version 1.04 patch for
Pillars of
Eternity, along with first word on a version 1.05 patch they expect to
release next month. They also have word that Obsidian is planning to offer
access to the patches in beta, saying they will announce the release of beta
patches on their
Announcements and News forum. For those interested in participating,
this post
has details on how to opt in to be a tester. Here are the version 1.04 patch
notes:
Items, Spells, and Abilities
- AOE indicators should now properly resize if the
caster has a sub 10 Intellect score.
- Fixed an issue with over-time aura spells not
applying the correct value on the final tick.
- Knock Down will now correctly be applied for the
full duration of the effect.
- Mantle of The Dying Boar will now trigger at 33%
Endurance with the effect of 5 Endurance a tick.
- Talisman of the Unconquerable will now give a 1.25
Focus multiplier instead of .25.
- Blooded should trigger properly in all cases now.
- Boar Animal Companion bonus damage should now work
as intended.
- Prone Reduction mod should now work correctly.
Quests and Companions
- Fixed Aloth and Kana speaking when they weren't in
the party in one of the last levels.
- Sagani's fox-specific banters now require the
appropriate items in the player inventory.
- Falanroed's dialogue no longer displays a script
node.
- Durance will now properly discuss your dream with
you if you've already discussed his staff.
- Relaxed some constraints on Durance's quest
conversation. This allows all characters, regardless of background or stats,
to finish his quest.
- Players can now loot the nest in Oldsong.
- Fixed an invalid conditional check in one of
Pallegina's conversations.
- Heritage Hill tower will be fully revealed when
exploring the map.
- Fixed spawn issue in a scripted interaction near
the end of the game.
- Fixed an invalid creature spawn in the Ogre Lair
in Od Nua.
- Sagani no longer references the antagonist by name
before you know it.
- A container in the Catacombs of Od Nua will now
remember if it was looted.
- The "Master's Tools" quest will now work if you
have the required items before starting the quest.
- The "A Two Story Job" scripted interaction will
not require a second grappling hook to climb down from the window if one was
already used to climb up.
General Fixes
- Fix for camera movement problems when the game is
paused or in a cutscene.
- Fix to retroactively restore party movement in
saves that display movement speed problems.
- Made some fixes to movement speed problems that
were being reported with some items.
- Optimized Save/Load game system for better
performance.
- Optimized how scene transitions are handled for
better memory usage on 32-bit machines. This may allow players to transition
to new areas without running out of memory.
- Sound Sets from hired companions will now be
properly restored when adding them to the party from the stronghold.
- "All Stronghold Upgrades" achievement now checks
25 upgrades instead of 26. This will properly reward the achievement if you
already have fully upgraded your stronghold.
- The "Kill All Dragons" achievement will now
properly fire if they are killed indirectly (like by a trap). This is a
retroactive fix and will be rewarded if the dragons are already dead.
- Fixed issue where store prices were getting
exceptionally large after receiving a discount.
- Fixed issues with gaining infinite XP from bad
Stronghold data.
- World time will not get very large in some cases
after Save/Load.
- Modelling offset with Durance's head has been
adjusted.
- Icon scale is now correct on Hearth Harvest and
Reghar Konnek.
- All shaders will now compile properly under
DirectX 11.
- Restored all the missing effects in the intro
cutscene.
- Removed Blunderbuss item from an early game loot
table.
- Changed the cursor type on the blood pool in the
Temple of Skaen to conversation.
- Fixed a few save game issues with dead summoned
creatures.
- Fixed issue where occasionally a crash would occur
when initializing the Steam API.
- Draggable windows are now handled properly when
running at very high resolutions.
- Swamp Lurker's animation wont spaz anymore when
the game is paused.
- Fixed an issue to prevent binding mouse buttons to
window controls.
- Game will now pause if you alt-tab during a
cutscene in full screen mode.
- Audio will now resume properly if the game loses
focus.
- Fixed an issue with infinite load screen if you
transition while hovering over a container.
- Characters will now wait for their idle animation
before trying to reload which fixes an animation sync issue.
- Damaged characters performing AoE attacks will not
overload their AI state stacks anymore.