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Larian Plans Annual Releases

There's an interview with Swen Vincke on GamesIndustry.biz talking with the CEO of Larian Studios on how "failure is important for creativity," though he also warns of the risks of too much failure, talking about the make-or-break release Divinity: Original Sin was for the company. Larian is still not playing it safe, as RPG Codex translates a portion of a French article outlining the company's plans to eventually make annual releases (thanks Gamer's Hell). Here's word:

For the first year, the Quebec studio Larian count ten people, a question of establishing bases here while developing business culture to the philosophy of this independent studio. They will work with the studio in Ghent and Saint Petersburg, Russia.

Within three years, the number of employees will increase to 40, so the studio Quebec will work on his own title, continues Mr. Vincke."By having three studios working on each title, we will release a game every year. It is a production rate over three years, but we prefer to make quality games rather than to hurry to make games faster. What is the difference between an independent company and one that is accountable to shareholders, "says he.

"Our goal installing us here is not to lower our production costs, but to keep making quality games in a different environment to grow.We are a small player alongside the giants, but we are totally independent and we handle ourselves stages, even distribution of our games, "says the CEO of the company with 70 people currently.

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