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There's
an interview with Swen Vincke on GamesIndustry.biz talking with the CEO of
Larian Studios on how "failure is important for creativity," though he also
warns of the risks of too much failure, talking about the make-or-break release
Divinity: Original Sin was for the company. Larian is still not playing
it safe, as RPG Codex
translates a portion of a
French article outlining the company's plans to eventually make annual
releases (thanks Gamer's Hell). Here's word:
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