The
Electronic Frontier Foundation calls out the Entertainment Software
Association for its hard-line stance on copyright enforcement for abandoned
games, noting their obsession with "hacking" as "associated with piracy" stands
in the way of preserving games for posterity due to digital rights management.
The are once again asking for an exception from the Digital Millennium Copyright
Act's anti-circumvention provisions to preserve older games:
The
Entertainment Software Association doesn’t want anyone to restore the
functionality of older videogames that are no longer supported by their
publisher, because, says ESA, this is “hacking,” and all hacking is “associated
with piracy.”
EFF, along with law student Kendra Albert, is asking the Copyright Office to
give some legal protection to game enthusiasts, museums, and academics who
preserve older video games and keep them playable. We’re asking for an exemption
to the Digital Millennium Copyright Act’s anti-circumvention provisions (Section
1201) for those who modify games to keep them working after the servers they
need are shut down. Many player communities, along with museums, archives, and
researchers, want to keep the games they own playable after publishers shut down
the servers the games depend on. Section 1201 creates legal difficulty for these
communities, which is why we’ve asked the Copyright Office to give them an
exemption.
Section 1201 is often used by the entertainment industries not to prevent
copyright infringement but to control markets and lock out competition. So it’s
not surprising that ESA (the trade association for the largest game producers),
along with MPAA and RIAA, have written to the Copyright Office to oppose this
exemption. They say that modifying games to connect to a new server (or to avoid
contacting a server at all) after publisher support ends—letting people continue
to play the games they paid for—will destroy the video game industry. They say
it would “undermine the fundamental copyright principles on which our copyright
laws are based.”
ESA also says that exceptions to Section 1201’s blanket ban will send a message
that “hacking—an activity closely associated with piracy in the minds of the
marketplace—is lawful.” Imagine the havoc that could result if people believed
that “hacking” was ever legal! Of course, “hacking” is legal in most
circumstances. ESA, the spokespeople for a group of software companies, knows
this full well. Most of the programmers that create games for Sony, Microsoft,
EA, Nintendo, and other ESA members undoubtedly learned their craft by tinkering
with existing software. If “hacking,” broadly defined, were actually illegal,
there likely would have been no video game industry.
Behind this hyperbole, ESA (along with MPAA and RIAA) seem to be opposing anyone
who bypasses game DRM for any reason, no matter how limited or important.
Games abandoned by their producers are one area where Section 1201 is seriously
interfering with important, lawful activities—like continuing to play the games
you already own. It’s also a serious problem for archives like the Internet
Archive, museums like Oakland, California’s Museum of Art and Digital
Entertainment, and researchers who study video games as a cultural and
historical medium. Thanks to server shutdowns, and legal uncertainty created by
Section 1201, their objects of study and preservation may be reduced to the
digital equivalent of crumbling papyrus in as little as a year. That’s why an
exemption from the Copyright Office is needed.