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Eastside Hockey Manager Revival

Steam now offers Eastside Hockey Manager Early Access Edition, a chance to check out this revival of the hockey simulation series that last hit the ice with a 2007 edition (thanks GM Games, where they have an Early Access review). Here's a bit the plan from developer Sports Interactive:

“We originally published Eastside Hockey Manager as a traditional ‘boxed’ game between 2004 and 2007. However, we decided to shelve it at that point because it simply didn’t make financial sense to continue publishing it in the old-fashioned way.

At that time we were not only badly affected by piracy, we were also hit by the way retail used to work, particularly in the US. Boxed copies of the game would fly off the shelves in places where hockey was popular, but would languish in places where it wasn’t – and there was no system in place for those boxes to be shifted from one State to another. Steam wasn’t anywhere near as popular back then as it is now, so we didn’t have a digital solution to this problem like we do now.

We have never wavered in our belief that there’s an enthusiastic and active fan base for this game which we’ve seen at the Blueline community (http://www.ehmtheblueline.com/) and now, using Early Access, we want to prove that to everyone else.

Getting the game into its current state has been very much a ‘hobby project’ for a few of us at the studio. Up until now we’ve worked on EHM in what little spare time we have (Football Manager keeps us all very busy) but now, using Early Access will give us some budget to be able to put more resources into EHM, whilst not losing any from FM. We’re doing it now because we’ve hired some of the people we need to cover the extra work.

Early Access will also give us an opportunity to get the feedback we need from the community to ensure that this is the game they want to play.

Finally, we need to prove that there is enough demand to justify resurrecting the series fully. Whilst this version has ‘fake’ data, we want to show that there is a demand for a fully licensed version of the game. That won’t come with this release but, if it’s successful, it means we can go to the leagues around the world and get licenses for future, annualised, versions (in much the same way that we do with FM).

And, bluntly, nothing beats a testing resource of hundreds or thousands of people. Your help in this regard is greatly appreciated.”

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