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Starsiege Patch Again

Here's a local copy (and a list of mirrors) of the Starsiege 1.002 patch (537 KB) released earlier (story), along with word from Apache about what's new.

This patch addresses the following:

  • The memory manager has been improved, and it no longer allocates 200mb of virtual memory up front
  • Fixes some texture cache problems on Voodoo based cards and increases performance slightly
  • Some improvements in OpenGL performance
  • Many more resolutions available in OpenGL
  • Support for additional OpenGL cards (i740, Savage3D, TNT2)
  • 32bit support in OpenGL on the TNT2 chipset
  • Save game name == planet name crash bug
  • Rogue pilot server crash bug
  • Frozen join screen bug
  • Infinite join screen ping bug
  • Misc. bugs

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