Stardock also offers first details on Servo, a new sci-fi RTS game from
BonusXP, the developer founded
by ex-Ensemble developers. The
announcement trailer
offers a look at gameplay, and word is this will enter early access at some
point before its full release later this year. Meantime, word is this is now
available for preorder for those into that sort of thing:
From the minds
behind some of the most iconic PC games in the last two decades comes an
incredible new title: Servo, a real-time strategy game that marries the
persistent progression of gathering and equipping scavenged loot with intense
RTS gameplay. Created by ex-Ensemble Studios developers at Allen, TX-based
independent studio BonusXP and published by Stardock, Servo is now available for
pre-order at
http://www.servogame.com/store for $19.99. Servo will enter Early Access in
the coming months before its release later in 2015 and is being demoed at this
year's Game Developer's Conference in booth 2655.
Servo puts players in command of a team of far-future mercenaries who pilot
their immensely powerful giant war machines, called Servos, in dangerous
missions to profit from the deadly but valuable Bloom that consumed Old Earth
centuries ago. Though humanity fled the doomed Earth decades ago, the way home
has recently reopened – and the mysteries lying dormant in Old Earth’s ruins
will change humanity’s fate once again.
All of Servo’s modes demand players master the economic, tactical, and strategic
layers that make up the backbone of deeply involved real-time strategy gameplay.
Capture Bloom sources to power global upgrades and Servo-supporting drone armies
in order to win competitive player-versus-player games. Survive wave upon wave
of terrible Bloomspawn attacks through skillful coordination with friends in
co-op battles. Unravel the mysteries of Old Earth by overcoming the unique
challenges in each of the 25 story-based missions.
Win or lose, every battle unlocks new parts to equip onto your Servos. Void
Beams, Hydra Launchers, Nemodium Blades, and much more can be slotted into the
dozen-plus slots on each Servo. Designing a team of Servos that works well
together to execute your strategies – and can react to the new challenges each
match brings – is as important as building up an economy or landing a perfect
rocket swarm.
The team behind Servo includes longtime Ensemble Studios and Age of Empires
veteran Dave Pottinger and respected strategy mind Bruce Shelley, whose design
credits include Civilization, Railroad Tycoon, and Age of Empires.