post to the Wasteland 2 blog
has details on plans to update the RPG
sequel with "some more balancing and improvements" as well as an upgrade to the
Unity 5 engine which will include visual upgrades as well as ability to offer
improved mod tools. Here's the plan:
If you’ve been keeping a close eye
on things, you might have heard tell that we’re looking at doing some more
balancing and improvements of Wasteland 2 in the future. We have expanded our
original plan and decided that this is going to be a part of something much
larger for all our fans.
In pursuit of this goal, one task we’re working on right now is migrating the
Wasteland 2 codebase from the Unity 4.5 engine to Unity 5, which will enable
some new possibilities for us. A major benefit of moving to Unity 5 is that 5
will include many of the tools from Unity 4.x Pro. We relied on many of these
tools during our development (like creating and building navigation meshes), and
they will be available to modders without having to pay thousands of dollars for
a Pro Unity license. There is no doubt that this migration will allow us to
release better tools for modding to our community in the future.
So what’s the “something bigger” that I teased earlier? Let’s just say that the
Orange County lifestyle might be getting to us as the game will be receiving a
facelift. Unity 5 offers
physically based shading, which is already starting to look amazing in the
scenes we’ve touched up.
As well as visual improvements, we have quite a few quirky tricks up our
sleeves. The character system is getting perked up and will include some new
elements to modify gameplay. Of course, more details will be released in the
future so stay tuned!