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A post on
Rock, Paper, Shotgun catches up with development of Godus, the god
game from Peter Molyneux and 22Cans that entered early access
in September 2013. Get ready to use your
shocked face when you learn that some of the promises Molyneux made about the
project have not come to pass, starting with a missed release date. They also
cite the lack of promised Linux support and other major features, and now
the team says they "simply
can’t see us delivering all the features promised on the kickstarter page."
There's more on this
on GameSpot, where Molyneux admits to overpromising (again), but expresses
optimism in explaining reductions of staff on the project, saying they are
looking to hire replacements. However, they also have an anonymous quote from
"one person with intimate knowledge of the Godus project" who calls it a
"failure," adding "suffice to say, the Godus Kickstarter will not be fulfilled
and the team have either quit their jobs or have been moved on to a new
project." As for why stretch goals have not been fulfilled, Molyneux tellingly
admits it's because they have been neglected, saying, "I take the point that
some of the pledges should have been met, and that we should have taken the time
to work on them."
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