Haemimont Games announces further details on Victor Vran, the action/RPG
the Tropico developer first revealed
in private showings at Gamescom last August. They reveal plans to release it this summer for
Windows and other platforms "to be announced," saying the full release will be
preceded by early access through Steam. This will be the late sort of
early access, as it will "be nearly complete," and they are just allowing
"plenty of time to respond to community feedback and ideas." A
batch of
screenshots offers a look at the game, and we also have
a new teaser trailer.
Here's the plan:
Victor Vran will slay its way onto PC and other platforms
to be announced this summer in cooperation between Bulgarian veteran independent
studio Haemimont Games, best known for the Tropico series, and publisher
EuroVideo Medien. The team’s goal is to bring a fresh perspective to the genre
by adding a broad range of equipment and special moves that drastically change
combat, along with a simple, but game-changing, jumping mechanic that separates
itself from many titles in the action-RPG genre.
“It all started with a simple idea: let’s put the ‘action’ back in the
action-RPG genre,” says
Gabriel Dobrev,
CEO and founder of Haemimont Games. Victor Vran is the first action-RPG from the
experienced team, and was introduced to a select audience behind closed doors at
Gamescom 2014 in Cologne, Germany.
Victor Vran lets the player decide how he or she wants to play the game. Players
can forge their own personal version of Victor thanks to a vast array of
powerful weapons, game-changing outfits, wicked demon powers and fate cards. Use
special moves, combine skills and weapons to wipe out hordes of hideous beasts
and clever boss monsters.
Slaying demons doesn’t have to be a lonely affair – team up with friends online
and explore the story of the dark world together in a full co-op experience.
Prior to final release, Victor Vran will be available via Steam Early Access.
Haemimont Games invites players to take part in development and join forces with
the team in the weeks before release. The game will be nearly complete when it
enters Early Access with plenty of time to respond to community feedback and
ideas.