Indiegama announces Army 21, their debut title for Windows PC (a
reassurance that we didn't miss the first 20 installments in a series), saying
this online action/strategy team combat game is already in the alpha testing
phase. Those interested in the test can sign up on the
Army 21 website, where they offer
this trailer with a
look at the game. This is the output of a one-person studio, founded by Tom
Spencer-Smith, who has worked on AAA series including Command & Conquer, Need
For Speed, FIFA, and Crysis, and the plan is to bring this to Kickstarter and
Greenlight later this year. The developer offers a list of six tings that make
this unique, which is more than six times what the average game could claim.
Here's word:
The gameplay is pretty unique. It's a 6-team game,
with a total of up to 60 players. Gameplay involves base warfare: you build
up your team's base (a set of buildings), defend it, and destroy the bases
of the other teams. When a base is destroyed, that team is defeated, and the
players are reassigned to the remaining teams. This goes on until there is
one team remaining. Its a mix of action and strategy played in first person.
There are Co-op and Versus game modes. It's hella fun even with a handful of
players.
The game appears simple but actually has a lot of
depth. This is needed in part to tackle the chicken-and-egg problem of
multiplayer games for unknown developers: players come when the game is fun;
but the game is only fun when there are players. Solution: the game must be
fun with no players, or with only a few players; i.e. the game needs to be
fun when you're playing against Bots. I've added depth by having multiple
simultaneous and differently-scoped objectives: you are playing to beat all
5 other teams and be the last team standing; playing to attain a higher
difficulty level; playing to beat the best time and best points recorded for
each difficulty level; and above all playing to gain a high Army Rank on the
Worldwide Leaderboard. Army Rank is determined by your Skill, Reputation and
Experience, and in turn gives you certain privileges, status and
responsibilities within your team and within the game.
Army 21 is online-only, with the game servers and
backend hosted by Indiegama. If the game explodes I'll be hosting many
thousands of game servers. This is a pretty ambitious thing for a sole indie
developer to attempt. I'm doing it because it is my passion and my area of
expertise. You have to make the game you want to make.
This is a long-term project - a passion project. I
actually started working on this around 2006! But around 2008 I got
completely overtaken by game contract work. After many years I am finally
back on it fulltime. And my intention is that it continues in active
development for years to come, in partnership with the player community. In
other words, my intention at Indiegama is to make ONE game!
Content-wise, the game is extremely procedural.
That's really the only sensible way a solo indie dev like myself could make
it. Almost all content is procedural. Consequently, there are infinite maps,
and the download is tiny (6 MB, most of which is sound effects). In-game
music is live internet radio.
Army 21 is an army as well as a game. I don't just
mean in the shallow sense that the set of players who play it could be
considered to be an army; I mean that its kinda the story behind the game;
that Army 21 really is a new type of Army - a tool or means to find and
train the most brilliant strategic military leaders from the entire
population of the World. Like "Ender's Game", but with the gameplay
happening in cyberspace rather than on a physical playing field. Why
shouldn't we find elite military leaders of the future this way?