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Middle-earth: Shadow of Mordor Postmortem

There's a postmortem on Gamasutra where design director Michael de Plater looks back at Monolith's development of Middle-earth: Shadow of Mordor, their Tolkien-inspired action game. He discusses what went right, such as the Nemesis System, core gameplay and controls, and usability, as well as what went wrong, including the process of combining a couple of smaller development teams into a larger one, though this turns out well, as he says: "We didn’t just make a game, we also made a great team."

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