The
Dark Souls II
website announces some downtime for From Software's action/RPG sequel on
February 4th to roll out a new patch with new content and changes to pave the
way for the upcoming The Scholar of the First Sin DLC. The news is accompanied
by some new
Scholar of
the First Sin screenshots. Here's the big list of planned changes:
- Added new character, The Scholar of the First Sin.
- Additional item description text.
- Choosing to enter the Covenant of Champions will
now allow enemies to continue to respawn after being defeated.
- Choosing to enter the Covenant of Champions will
now cause enemies to inflict more damage to the player.
- Players will gain access to a new item: The Agape
Ring. When players equip the new Agape Ring, souls collected from kills
during online play will be absorbed by the ring rather than the player. This
allows players to control their online matchmaking experience by limiting
their total souls collected.
- Increased effect of Rusted Coin.
- Awestones now dropped more often.
- The bonfire warp selection screen will now
highlight the top three areas where players will have the best change to
connect with other players online.
- White phantoms will remain in other players’
worlds for longer periods of time.
- White phantoms will no longer return to their
world if time runs out during a boss battle.
- Players on their first play through can now match
with players on their 2nd or further play through.
- Made it easier for players to match online in
general.
- Made it so that invading players cannot use items
which invite more enemies.
- NPC conversation text is now displayed more
prominently than online notices.
- Players may now choose to cancel out the effect of
the Human Effigy at bonfires.
- When a player cannot take part in online play due
to the effect of the Human Effigy, made it so that the player can still
write signs. (They still cannot summon during this period.)
- The Imitation spell now affects normal enemies.
- The Hush spell is now more effective on normal
enemies.
- Load times shortened (PS3 only).
- Calibrations no longer saved each time before the
title screen.
- Fixed issue causing map name listed on save data
and actual map name after loading to not match.
- Made it possible to skip the ending sequence the
2nd time through and beyond.
- Removed the blur effect used when looking through
the binoculars.
- Rouge Water, etc.: Fixed issue causing the user
not to recover spell usages for spells only able to be used once.
- Made Old Iron King’s Crown’s effect function
consistently throughout the game.
- Adjusted price for Crown of the Ivory King, Ivory
King Armor, Ivory King Gauntlets, Ivory King Leggings.
- Fixed Issue whereby the sign in the Iron Keep was
not displayed as intended once the player spoke to Lucatiel of Mirrah in
Harvest Valley.
- Corrected issue whereby users could not use
Bonfire Ascetics at Undead Crypt Entrance Bonfire.
- Adjusted timing for Licia of Lindeldt to become
the player’s enemy.
- Adjusted conditions for lighting Majula map from
“Defeat Nashandra” to “Defeat Throne Defender and Throne Watcher.”
- To prevent invasion after defeating area bosses,
made the Human Effigy effect function in this situation automatically.
- Made it possible to get the reward items after
defeating area bosses even if your inventory is full at the time. (Items
will drop in front of the player.)
- Made it possible to get the reward items after
using Crushed Eye Orb and defeating Licia of Lindeldt even if your inventory
is full at the time. (Items will drop in front of the player.)
- In Black Gulch, made it possible to receive
Forgotten Key after defeating a Giant when the player has 99 Souls of a
Giant.
- In Grand Cathedral, made it possible to still
receive the item you are supposed to get when talking to Alsanna, Silent
Oracle even if your inventory is full.
- At the Ending, if the player has fulfilled the
conditions to receive Illusory Ring of a Conqueror and Illusory Ring of the
Exalted but their inventory is full, made it possible to receive the rings
properly. (Players will receive the rings as soon as space is opened in
their inventory.)
- Adjusted rewards in online play:
(Normal Online Play)
- Host vanquishes invading dark phantom or arbiter
spirit: Human Effigy
- Host vanquishes a dark phantom summoned through
red sign: Human Effigy
- Host vanquishes invading grey spirit (Bell
Keeper): (1 of the following) Titanite Chunk, Titanite Slab, Twinkling
Titanite, Petrified Dragon Bone.
- Vanquish host you invade at the covenant “Rat
King” area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone
(Covenant “Blue Sentinels”)
- Vanquish dark phantom when summoned as help by a
Way of Blue host: Devotion to covenant up +1.
(Covenant “Rat King”)
- Vanquish client summoned to Rat King area: Added
Smooth & Silky Stone in addition to Pharros’ Lockstone.
(Covenant “Bell Keeper”)
- Vanquish host when invading as grey phantom: (1 of
the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified
Dragon Bone.
(Covenant “Pilgrims of Dark”)
- Host vanquishes abyss spirit in Dark Chasm of Old:
added Human Effigy to Bonfire Ascetic.
(Covenant “Brotherhood of Blood”)
- When invading, vanquish Blue Sentinel summoned as
help: Devotion to covenant up +2.