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Frontier Developments has released financial results for six months ending with
November 30th, showing that Elite: Dangerous has sold around 300,000
units, earning the company approximately $21 million (£14.1 million).
IncGamers has details on this, including a few scenarios Frontier outlines
for how they see the game selling over the next few years, ranging from a
minimal "base" scenario, through a "bull" scenario where the game sells like
hotcakes. Based on this, they are way ahead of their base expectations, which
says they will earn £2.5m this year if they manage to sell 250,000 copies, a
milestone they have already surpassed. In this model, they project the game will
sell two million copies by 2017, which would equal £20.0M in revenue. In their
"bull" scenario, if the game sells 750,000 units by the end of this year, they
will have earned £7.5M, which they project out to be a staggering 30 million
units sold by 2017 (they do not ay how they arrived at these numbers), adding up
to over $450M (£300.0M). Meanwhile, The
Elite: Dangerous Newsletter #57 is now available, talking more about plans
for the space combat and exploration game. This includes word on content updates
(expanding on a
recent forum post), saying: "To make this happen we’re expanding the team
working on the game so that we can maintain a regular schedule of updates as
well as working on the paid expansions. The regular updates won’t just be the
ongoing fixes and tweaking we’ve provided since release - we will also add new
features and content for all." They also touch on the native Max OS X version of
the game, saying it should enter beta "in about three months."
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