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Borderlands Creative Director Joins Robot

A post on the Robot Entertainment blog announces that Paul Hellquist has joined Robot Entertainment after previously serving as the creative director on Borderlands 2, Gearbox Software's role-playing shooter sequel and before that as lead designer on BioShock (thanks Gamasutra). Robot CEO Patrick Hudson explains Paul's role on Orcs Must Die! Unchained, saying the next beta of their tower defense sequel is coming "soon." Here's word:

On behalf of all of us at Robot Entertainment, I am thrilled to welcome Paul Hellquist to our team as Lead Designer. Paul’s track record as a game designer is impressive, to say the least. Paul joins Robot after seven years at Gearbox Software where he was Creative Director on the outstanding Borderlands 2. Prior to this, Paul spent nine years at Irrational Games where he was Lead Designer on the stellar and influential BioShock.

I spent a considerable amount of time with Paul recently, and I was consistently impressed with his breadth of thinking, passion for great design, and humility. His remarkable portfolio of work is clearly well-earned. Paul is a great fit for Robot, and I expect him to have a profound impact on the games we make, starting with Orcs Must Die! Unchained.

The next beta phase for Orcs Must Die! Unchained is coming soon, and we can’t wait to share the many updates with you. Until then, please give a hearty welcome to Paul and follow him on Twitter!

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