The
League of Legends website has word on Riot Games' plans on creating
more optimal Internet routing for their MOBA sensation to reduce "ping
disparity" for users in the U.S. and Canada (thanks
Gamasutra). Here's word on what they're doing, why they are doing it, and
how players interested in supporting their efforts can do so:
Today, I
want to introduce Riot WizardOTL (formerly Riot WizardoftheLake), who has
been busy leading the charge on Phase 2 of the Roadmap: building a dedicated
network for League of Legends traffic.
Why are we doing this? Currently, ISPs focus primarily on moving large volumes
of data in seconds or minutes, which is good for buffered applications like
YouTube or Netflix but not so good for real-time games, which need to move very
small amounts of data in milliseconds. On top of that, your internet connection
might bounce all over the country instead of running directly to where it needs
to go, which can impact your network quality and ping whether the game server is
across the country or right down the street.
This is why we’re in the process of creating our own direct network for
League traffic and working with ISPs across the US and Canada to connect players
to this network.
There’s a lot of fine-tuning to do as we bring additional parts of the
network online, and we could use your help. Some connections can misfire and run
a longer route than necessary to get to this network, so If you have experienced
a sudden spike to your connection since November, please let us know by
filling out this short survey.
There’s a lot to cover, so we thought this would be best served as a Q&A. We’ll
hang around this thread for the next 4 hours to answer questions and get into
the nitty-gritty should anyone be curious.