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League Legends Dedicated Internet Optimizations Coming

The League of Legends website has word on Riot Games' plans on creating more optimal Internet routing for their MOBA sensation to reduce "ping disparity" for users in the U.S. and Canada (thanks Gamasutra). Here's word on what they're doing, why they are doing it, and how players interested in supporting their efforts can do so:

Today, I want to introduce Riot WizardOTL (formerly Riot WizardoftheLake), who has been busy leading the charge on Phase 2 of the Roadmap: building a dedicated network for League of Legends traffic.

Why are we doing this? Currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds. On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go, which can impact your network quality and ping whether the game server is across the country or right down the street.

This is why we’re in the process of creating our own direct network for League traffic and working with ISPs across the US and Canada to connect players to this network.

There’s a lot of fine-tuning to do as we bring additional parts of the network online, and we could use your help. Some connections can misfire and run a longer route than necessary to get to this network, so If you have experienced a sudden spike to your connection since November, please let us know by filling out this short survey.

There’s a lot to cover, so we thought this would be best served as a Q&A. We’ll hang around this thread for the next 4 hours to answer questions and get into the nitty-gritty should anyone be curious.

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