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Star Citizen Arena Commander Version 1.0 Released

 The Roberts Space Industries website announces the release of version 1.0 of the Arena Commander module for Star Citizen, news accompanied by the release of a new Arena Commander manual and sales of some new ships for Cloud Imperium's space combat game. Here's word on what this means:

As you know, the team has been working very hard to release Arena Commander today and we’re especially excited to publish this patch before our Holiday break. We would have ideally liked another 4-5 days of internal stress testing and polish but with everyone looking forward to some well-earned time off I didn’t want to eat into people’s break. That said, being cognizant of the fact that the upcoming holidays are a time when everyone (myself included) looks forward to playing their favorite games we wanted to make sure that we released Arena Commander 1.0 for all our backers to enjoy over the holidays. With that in mind, I’ve opted to push today’s build of Arena Commander 1.0 to all of our backers today. So please, enjoy this significant update, give us your feedback, and we’ll come back in the New Year ready to continue polishing Arena Commander and developing the BDSSE!

I would like to stress that today’s release of Arena Commander 1.0 is a beginning, not an ending. This milestone does not denote the completion of Arena Commander, it kicks off an even more significant phase of its development. With this update, we’ve added a significant number of ships, items, missiles, and systems which means more interconnected systems, more servers to stress and more bugs to squash. These future changes won’t be limited to fixing technical glitches and balance issues.

Some elements, like the initial Avenger and Cutlass, will be converted to the new modular ship component system, but we wanted long-waiting owners to get an early look at their ships. So I encourage you to experience everything we’ve added to Arena Commander 1.0, but also to know that much, much more is in the works!

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