The
Roberts Space Industries website announces the release of version 1.0 of the
Arena Commander module for
Star Citizen, news accompanied by the
release of a
new Arena Commander manual and sales of some new ships for Cloud Imperium's
space combat game. Here's word on what this means:
As you know, the team
has been working very hard to release Arena Commander today and we’re especially
excited to publish this patch before our Holiday break. We would have ideally
liked another 4-5 days of internal stress testing and polish but with everyone
looking forward to some well-earned time off I didn’t want to eat into people’s
break. That said, being cognizant of the fact that the upcoming holidays are a
time when everyone (myself included) looks forward to playing their favorite
games we wanted to make sure that we released Arena Commander 1.0 for all our
backers to enjoy over the holidays. With that in mind, I’ve opted to push
today’s build of Arena Commander 1.0 to all of our backers today. So please,
enjoy this significant update, give us your feedback, and we’ll come back in the
New Year ready to continue polishing Arena Commander and developing the BDSSE!
I would like to stress that today’s release of Arena Commander 1.0 is a
beginning, not an ending. This milestone does not denote the completion of Arena
Commander, it kicks off an even more significant phase of its development. With
this update, we’ve added a significant number of ships, items, missiles, and
systems which means more interconnected systems, more servers to stress and more
bugs to squash. These future changes won’t be limited to fixing technical
glitches and balance issues.
Some elements, like the initial Avenger and Cutlass, will be converted to the
new modular ship component system, but we wanted long-waiting owners to get an
early look at their ships. So I encourage you to experience everything we’ve
added to Arena Commander 1.0, but also to know that much, much more is in the
works!