A post to the
Larian Studios blog by Swen Vincke talks about unannounced future plans for
the developer following the success of
Divinity: Original Sin, saying two
more RPGs are in the works following their RPG sequel (thanks
Eurogamer). The headline refers to the revelations being "leaked" and Vincke
refers to their plans as "secret," but neither of those terms actually apply to
things you come out an announce, though he is still keeping things close to the
vest for now. He does say both games will use improved versions of the engine
from Divinity: Original Sin, and that each will also be coming to Linux and
consoles:
Fixing things is not all we’re doing however, far from it. We’re
not hiring all those people just to transform D:OS in a better experience, no,
obviously we’re also working on our new RPGs.
Notice the ‘s’. It’s intentional and while I’d love to tell you more about them,
I need to refrain for fear of losing whatever press momentum we’ll be able to
muster when we’ll announce them. But there’s one I thing I can already tell you,
and it fits well with the second big thing we’re doing to improve the quality of
our future offerings – both RPGs are being built on top of the D:OS engine.
It’s an important thing, because it means that whatever we fix in D:OS, will
automatically be present in our new RPGs. It also means that we can spend most
of our resources on developing new cool stuff without having to reinvent things
that worked well already. And it immediately gives us a rationale for putting
unreasonable amounts of effort in fixing the things we didn’t do that well in
D:OS, meaning our existing players will continue to get improved gameplay for as
long as we can maintain compatibility. Furthermore, it also means that the
toolset is going to be improved for a long time to come and so eventually we’ll
get more and better mods. We’ll even have a Linux version ;)
We call it the secret Larian plan which now obviously isn’t that secret anymore,
if ever it was. Our goal is to make new campaigns based on the same core single-
and multi-player RPG engine which continuously gets improved, to perfect the
rulesets driving it and to increase the amount of stuff you can do in our RPG
worlds, all the while making the lore and universe(s) more solid. That latter
(s) btw is something that may or may not materialise, so don’t wonder about it
too much right now ;)
There’s tons of stuff we can do in the type of gameworlds we pioneered with D:OS
and we intend to show that it was a mistake to abandon this type of gameplay in
the beginning of the century, taking full advantage of the effort we already
poured into D:OS.
You’re not going to see huge animated movies with barely interactive worlds from
us in which millions of dollars go to cutscenes. Instead, you’ll see dense,
highly interactive worlds where the amount of possible interactions continuously
increases and your freedom to do as you want approaches that of a pen & paper
RPG. That too costs a lot, but it yields gameplay which is much more up my alley
and thankfully, there are a lot of you who enjoy it. As long as that is the
case, we’ll keep on making games like this.