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Tripwire Interactive now offers
a new video developer
diary that's part one of a three-part series on the weapons and perks in
their upcoming first-person shooter sequel. In the clip they discuss their focus
on the weapons in the game, noting that they are sacrificing some of their usual
focus on fidelity for things that involve a little more imagination. Here's a
bit: "Known for having high-quality, realistic guns in their games, the Tripwire
Interactive team are no strangers when it comes to packing their virtual armory
with weapons of all types. In this brand new developer diary installment,
Weapons and Perks: Part 1, the team gives an inside look at what it takes to
push the weapons and perk systems to the next level in KILLING FLOOR 2. The
sky’s the limit when it comes to the new and exciting tools that players will
have at their fingertips to kill hordes of the deadly zeds. Whether it is
traditional weaponry, sci-fi-themed armaments or even post-apocalyptic hybrid
arms, KILLING FLOOR 2 will continue to expand upon its already vast arsenal,
while keeping fan-favorites from the first title when the game releases next
year."
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