Early access to
Shroud of the Avatar: Forsaken Virtues is now available
through
Steam, offering
the chance to check out Richard Garriott's return to fantasy role-playing game
design (and to Earth, for that matter). The game currently carries a 15%
discount along with warnings that it is still in the pre-alpha stage of
development. Here's word:
Shroud of the Avatar: Forsaken Virtues is a new
type of third person fantasy RPG that combines a single player narrative with a
sandbox MMO. It is being created by a team that includes: Richard "Lord British"
Garriott the creator of the Ultima series, Starr Long the original Director of
Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels
and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will
consist of five episodes that will tell a series of virtue based stories
created by Richard Garriott and Tracy Hickman. All supported by a series of
prequel novels starting with Blade of the Avatar. Forsaken Virtues is the
first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will
adventure through over 40 hours of story in an interactive world where their
choices have consequences, ethical paradoxes give them pause, and they play
a vital part in weaving their own story into the immersive world and lore
surrounding them.
- Selective Multiplayer Modes: If you want to
go through the story online you can play with everyone in a single world
with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast
customization options with hundreds of skills and spells in over 20
different skill trees.
- Skillful Combat: A new way to prepare and
fight in an RPG by building custom decks of skills and dynamically
activating them in combat.
- PVP: Consensual with Open PVP flags, zones,
and Guild Warfare.
- Player Housing: Non instanced, finite, and
embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system
where the best items are made by players and player items are the main
source of loot found in the game.
- Pay Once to Play: No subscription fees.
Each episode (released approximately annually) is a one time fee and
everything in the game can be purchased with in game gold that can be earned
(except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active
Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project
by contributing content (and receive compensation) or by pledging (and
receive exclusive rewards).
- Open Development: Players help shape the
game by giving feedback on monthly early access releases, videos, weekly
updates, blog postings, forums, chat, etc.