An
update on the Assassin's Creed Unity Live Updates blog reports the
results of an investigation into the "no face" bug some users are reporting in
Assassin's Creed Unity, saying this is only occurring for users of a couple of
specific video cards, but that this no longer strikes those who have applied the
game's day one patch. There is also
another update to let us know they are currently testing some optimizations
to improve performance, and they claim they are addressing problems in the live
game that somehow did not show up during testing:
We can tell you that we
have detected a distinct discrepancy between what we observed in the pre-launch
versus post-launch environment. In spite of our testing, it looks like the
instruction queue is becoming overloaded and impacting performance. We have
several fixes we are exploring right now and will continue to update you with
our progress of what is working and how quickly we can implement these fixes in
the game in the weeks ahead.
Meanwhile, we are looking at the following revisions that should improve
framerate stability for all players:
- Streamlining some technical aspects of
navigation: We’ve fixed a number of edge cases with our detection system
to smooth certain behaviors during parkour. We’ve fixed a few objects which
were improperly tagged to smooth navigation.
- Improving task scheduling: We’ve tuned the
way the computing tasks are prioritized and parallelized by the processor
cores to improve framerate in certain edge cases.
- Tweaking performance for Reach High Points:
We’ve optimized the reach high points, during the camera swooping sequence
to improve framerate a little bit.
Though crowd size was something we looked at extensively pre-launch, it is
something we continue to keep a close eye on. We have just finished a new round
of tests on crowd size but have found it is not linked to this problem and does
not improve frame rate, so we will be leaving crowds as they are.
We’re working very hard to see these changes rolled out in Patch 3, but as we’re
still testing our fixes we need to be conservative with any estimates as far as
ETA is concerned. We hope to have further updates on this topic before the end
of the week.