The
Elite: Dangerous Newsletter #49 that went out a couple of days ago has cause
an uproar among followers and backers, as Frontier Developments announces
Elite: Dangerous will not support an offline mode, even though this feature
was promised, as shown in
this image of a reddit comment on the topic (thanks Joao). There is a
firestorm about this including refund requests on
the game's forums,
including
a post from the game's biggest backer who is demanding his money back: "I
pledged £5,000 for the making of this game and feel deceived. Refund requested
via store." Here's word on the change from the newsletter that's stirred things
up like this:
We have also been able to create a connected experience
which lets you play your own story whilst in a dynamic, ever unfolding galaxy
that is constantly reacting to what you and every other player is doing, be that
trading, combat, exploration or missions. This has become fundamental to the
whole experience.
Going forwards, being online lets us constantly both curate and evolve the
galaxy, with stories unfolding according to the actions of commanders.
Exploration is also a key factor, too, and it is important that what a single
player explores matches what other players explore whether single or multiplayer
– a complex, coherent world – something we have achieved. Galaxy, story,
missions, have to match, and it does mean the single player has to connect to
the server from time to time, but this has the added advantage that everyone can
participate in the activities that can happen in the galaxy. A fully offline
experience would be unacceptably limited and static compared to the dynamic,
ever unfolding experience we are delivering.