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Elite: Dangerous VR Impressions

There's a preview on Ars Technica with some hands-on impressions of using an Oculus Rift VR headset to play Elite: Dangerous, Frontier Developments' upcoming space combat remake. The author gushes about the experience, and noting "that no amount of screenshots or video can describe it," attempts to paint a picture with those word things. Here's a bit:

Even after weeks, Elite: Dangerous with the Rift DK2 makes me stop and say "holy crap" at least once per session. The game supports the latest Oculus SDK revision, which means that it can tell not just where your head is pointed, but it also fully understands where your head is. The positional tracking is executed with fluidity and grace. When using the Rift with first-person games (like Alien: Isolation, for example, which has experimental Rift support that can be enabled by flipping a single config file option), you can use this positional tracking to lean around corners or duck simply by moving your head, but that mobility only gets you so far when you have to return to your mouse and keyboard to actually move your avatar.

Elite: Dangerous neatly sidesteps this issue by simply having your player character remain seated. This solves the potential problem of reconciling the Rift’s positional movement with your game’s character (like whether or not your in-game avatar should shuffle left or right if you move your head laterally). You’re strapped to your cockpit chair, and so there’s no need to worry about what your avatar is doing or how to square "real" movement (i.e., where your head is) with WASD input and mouselook.

This also neatly blends with what the real you is probably doing when you play Elite—you’re almost certainly sitting in a chair. If you look down in the game, your view pans down to see a flightsuited body also seated in a chair, grasping the ship’s stick and throttle. If you also happen to have your left and right arms extended in front of you holding a HOTAS-type setup, your body’s proprioception matches nicely with what your eyes are seeing and you experience an odd momentary blurring of self—proprioception is a weird thing, and it’s easy to allow yourself, just for a moment, to think that the body you’re seeing is yours.

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