There's a
preview on Ars Technica with some hands-on impressions of using an Oculus
Rift VR headset to play
Elite: Dangerous, Frontier Developments' upcoming
space combat remake. The author gushes about the experience, and noting "that no
amount of screenshots or video can describe it," attempts to paint a picture
with those word things. Here's a bit:
Even after weeks, Elite: Dangerous
with the Rift DK2 makes me stop and say "holy crap" at least once per session.
The game supports the latest Oculus SDK revision, which means that it can tell
not just where your head is pointed, but it also fully understands where your
head is. The positional tracking is executed with fluidity and grace. When using
the Rift with first-person games (like Alien: Isolation, for example, which has
experimental Rift support that can be enabled by flipping a single config file
option), you can use this positional tracking to lean around corners or duck
simply by moving your head, but that mobility only gets you so far when you have
to return to your mouse and keyboard to actually move your avatar.
Elite: Dangerous neatly sidesteps this issue by simply having your player
character remain seated. This solves the potential problem of reconciling the
Rift’s positional movement with your game’s character (like whether or not your
in-game avatar should shuffle left or right if you move your head laterally).
You’re strapped to your cockpit chair, and so there’s no need to worry about
what your avatar is doing or how to square "real" movement (i.e., where your
head is) with WASD input and mouselook.
This also neatly blends with what the real you is probably doing when you play
Elite—you’re almost certainly sitting in a chair. If you look down in the game,
your view pans down to see a flightsuited body also seated in a chair, grasping
the ship’s stick and throttle. If you also happen to have your left and right
arms extended in front of you holding a HOTAS-type setup, your body’s
proprioception matches nicely with what your eyes are seeing and you experience
an odd momentary blurring of self—proprioception is a weird thing, and it’s easy
to allow yourself, just for a moment, to think that the body you’re seeing is
yours.