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Op Ed

EW.com - Press square to feel: The problems with 'Call of Duty's' funeral scene.
It’s a ludicrous idea taken out of context, but in the course of the game itself? Yup, still silly. And the concept becomes even more troubling when considering the entire funeral sequence. It’s indicative of a problem games have suffered for years—distilling scenes meant to evoke pathos to a simple button press or two. We’re not given a reason to truly care about what’s happening other than “the game is telling us to feel something.”

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