discusses movement in the upcoming first-person
shooter, sexing this up as much as possible with references to "the movement
model" and "advanced movement systems." This involves an overview
of basic shooter movement
even though this game is being marketed to hardcore shooter fans, but there is also discussion
of how basic movements can combine for advanced movement techniques to allow
faster movement, showing the game has its own "secret" way to bunny hop through
levels. Also demonstrated are rocket jumps, once again explained for newbies, as
well as other alternative modes of transport.
"Although the game is still in alpha, the movement model is already pretty much
set in stone and there will only be minor changes and adjustments to it until
the game hits its Early Access release on Steam." Here's word on the clip: "The game director of the
project, Martin Schwiezer, talks for about 10 minutes about the movement model
behind the game, showing fresh footage and demonstrates the basic and the
advanced movement systems of their upcoming back-to-the-roots Arena-FPS. The
footage shows the alpha build of TOXIKK."