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New Kinect SDK & Adapter

The Official Microsoft Blog announces the release of Kinect SDK 2.0 and a new adapter kit (thanks Gamasutra). The adapter can connect an Xbox One Kinect to a Windows PC, and the new SDK allows the creation of commercial Kinect apps for the Windows Store with no fees or licenses. Here's the deal:

Kinect democratized motion sensing in 2010 and today that journey continues. We are introducing a $49.99 (USD) adapter kit that enables you to take the Kinect for Xbox One you already own and attach it to Windows PCs and tablets. With the adapter, all Kinect v2 sensors—Kinect for Windows v2 and Kinect for Xbox One—perform identically.

Kinect SDK 2.0. Since last November when we gave our developer preview program participants access to an early version of the SDK, we have been listening. Over the past year, the team has engaged in dozens of hackathons, worked through countless issues reported by you, and we are only getting started. Thank you for the amazing feedback, dedication, and passion!

The Kinect SDK 2.0 is available today for you to download for free here. There are no fees for runtime licenses of commercial applications developed with the SDK. With over 200 improvements and updates to the SDK since we released the public preview in June, including enhancements to Visual Gesture Builder, Kinect Studio, and Kinect Fusion, we get you coding faster with a substantially more stable and feature-rich product.

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