Shrapnel Games announces
Approaching Infinity, a science fiction
Roguelike in development for Windows and OS X at Ibology. The game does not yet
carry a release date, but its
product section
says it is "coming soon," and is accepting preorders, offering a playable demo
for each platform to help decide. Here's the announcement with further details:
Science-fiction gamers should begin to clear their calendars, stock up on
their favorite energy drinks, and prepare to lose themselves in a universe of
endless gaming. It is with great excitement that Shrapnel Games is pleased to
announce the upcoming release of Approaching Infinity from developer Ibology.
Approaching Infinity is a single-player, turn based graphical sci-fi rogue-like
game set in a unique and truly infinite universe; no level caps, no map limits.
Using the classic trope of a man and his starship the player begins with a
captain and his vessel. Initially this vessel may seem like nothing more than a
galactic scow, but over time components can be upgraded, skilled officers
brought on board, and eventually fame and notoriety will follow.
The amount of adventures one can have is limited only by the player's desire.
Within space itself asteroids can be mined, pirates evaded, SOS beacons
discovered, and more. Even exploration provides a reward, as data on the unknown
can be sold. Your starship will encounter planets, drifting derelict starships,
and alien embassies. Planets can hold treasure or death (or both). Away teams
can discover ancient star temples, ruined cities, or monsters in the darkened
corridors of a floating hulk. There are twelve alien races to interact with,
each with their own quests. A full crafting mechanic is included, along with a
nifty 'pay it forward' feature whereas a player can invest credits into future
games.
As a rogue-like Approaching Infinity contains procedurally generated content
(meaning every new game is different), permadeath, the ticking clock of oxygen
usage on hostile planets, and an achievement system. Yet Approaching Infinity is
also amazingly approachable for newcomers to the genre. Permadeath can be turned
off, there are in-game tool tips and a tutorial, and gameplay itself is smooth
and intuitive.
"I love rogue-likes, especially their heavy use of procedural generation for
maps, monsters, and items," remarked Bob Sanders of Ibology. "But true
rogue-likes generally only appeal to a certain hard-core group of gamers, due to
their inherent difficulty, huge list of commands, lack of graphics, and use of
permanent death. I wanted to make a classical rogue-like that would appeal to
modern gamers and let them enjoy the things that I find so rewarding about the
genre. I set the game in space because that's the first place my mind goes, but
also because there are very few sci-fi rogue-likes. I am happy to say that
Approaching Infinity has met all of my initial design objectives and more!"
Thanks to the idea of a truly infinite design a single game can last as long as
you want the story to continue. Multiple victory conditions also allow true
endings, including one that should bring a smile to fans of the rogue-like
genre.
Full modding support means that Approaching Infinity is really Approaching
Infinity +1. Enjoy turning the game into your favorite sci-fi franchise, all
without the need of coding experience.
The rich retro-graphics of Approaching Infinity are provided by David Gervais
(famed author of many rogue-like tilesets) and a full original soundtrack by
noted musician ectogemia.