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Blizzard has confirmed the cancellation of Titan in an interview
with Polygon, though strictly speaking the MMOG was never announced in the
first place. That said, Blizzard was widely known to be working on a new MMORPG
for some seven years, since the heyday of the genre. "We had created World of
Warcraft, and we felt really confident that we knew how to make MMOs," Blizzard
cofounder and CEO Mike Morhaime told them. "So we set out to make the most
ambitious thing that you could possibly imagine. And it didn't come together."
He explains that they "didn't find the fun," or "the passion," and after a
reevaluation period, decided they did not want to continue developing the game. Blizzard's
Chris Metzen, calls the decision "excruciating, though he adds: "The discipline
of knowing when to quit is important. We were losing perspective and getting
lost in the weeds a little. We had to allow ourselves to take that step back and
reassess why the hell we were doing that thing in the first place." Morhaime
also recalls past games that Blizzard cancelled like Warcraft Adventures
and StarCraft Ghost, saying the moves have "always resulted in
better-quality work." Both speak of breaking from MMO development while implying
taking a run at a second was a miscalculation, though they hope to continue to
support World of Warcraft for the indefinite future. As for where they go
from here, they speak of the positive experience the studio had creating the
less-elaborate Hearthstone. "Maybe we can be what we want to be and
inspire groups around the company to experiment, get creative, think outside the
box and take chances on things that just might thrill people," Metzen said.
"Maybe they don't have to be these colossal, summer blockbuster-type products."
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