A
post by Tim
Schafer follows up on
the angry
response to release plans for
Spacebase DF-9,
Double-Fine's space strategy game. Supporters are unhappy at what they consider
broken promises, and Tim looks to address this discontent by explaining what
happened, including the admission that they "finally had to change gears" when
they realized the game was not selling as they hoped. Here are three of the five
questions he addresses:
“What happened to the devplan? What happened to
the beta stage? How can ANY game go from Alpha 6 to a “finished” 1.0?”
In traditional development, “Beta” refers to a time when no new features are
added but bugs are fixed. Things are different in early access where the game is
in players’ hands at an earlier state, so the team has been fixing bugs all
along as features are added. In the remaining dev time, there will be both bug
fixes and new features so it’s true—calling it “beta” is a little inaccurate.
But the amount of time fixing bugs is comparable to that of a
traditionally-developed game.
“I thought you said you weren’t going to silently pull the plug?”
We are not silently pulling the plug. We are announcing our finishing features
and v1.0 plan. I know it’s not a lot of advance notice, but we’re still here
telling you our plan instead of vanishing quietly in the night.
“If you were going to end development, why didn’t you tell us sooner?”
One of the biggest lessons we have learned in this, our first early access
title, is about communication. There should have been more communication to the
players about the state of the game, and we apologize for that. But for us, it
was never clear whether development was going to end because we always hoped
that the next update would turn it around and allow us to extend development. So
I suppose, ultimately, the answer was we always had hope we weren’t going to end
it, until the end.