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An
article on the AGH University of Science and Technology website has details
on the RAYA real-time sound engine for video games, which tackles audio
reproduction with the type of ambition that is often reserved for improving game
graphics. Word is: "All audio effects are computed based on the actual geometry
of a given game level as well as its acoustic properties (acoustic materials,
air attenuation). The sound changes dynamically along with movement of the game
character and sound sources, so the listener can feel as if he was right there -
in the game." They offer
this video demonstrating how this works using Quake III Arena. Thanks
Wookiestick.
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