Battlefront now offers new version 3.0 upgrades for
Combat Mission Battle for
Normandy and
Combat Mission Fortress Italy, which update each game
with many of the advanced features from
Combat Mission: Red Thunder.
These upgrades are not offered for free, however, they will cost $10.00 for each
game, and they are only available for Windows at this time, as they say they are
still testing compatibility for the OS X editions. Here's an outline of
improvements:
Graphics
- Hit impacts to vehicles and bunkers now
shown graphically ("hit decals")
- Water animates for fording units
- Improved shaders
Gameplay
- Ground units are now able to fire at attacking
aircraft
- Ammo Dumps allow platoons to have reserve
ammo stored separately on map (automatically distributed for certain Skill
Levels)
- WeGo TCP/IP with the ability to save but not the
ability to replay combat action
- Spotters restricted to directing only one Mission
at a time. Assets can now be group fired.
- More realistic/varied RoF of automatic weapons.
- Improved load time for scenarios,
especially larger ones with complex terrain
User Interface
- Three different sets of camera controls;
Standard (traditional), First Person Shooter, and Real Time Strategy
- Optional graphical Command and Control link
tracing
- KIAs are shown in the Soldier/Crew Panels to track
soldiers lost during the game
- Option to disable music separate from other game
sounds
Editor
- Ability to create AI Triggers that execute
actions based on other units or interaction with Objectives (existing
battles do not have this, but it can be added by authors if they wish)
- Maximum map size increased
- Improved responsiveness of 2D editing, especially
for large maps
- Improved load time for 3D Preview, especially
large maps
- Customized "Mod Tags" for most graphics.
This allows for multiple mods for the same item without the need to move
items in/out of Data folder
- Ability to specify specific mods be used for a
specific Scenario. If CM fails to find the specified mod it will use the
default