The
Roberts Space Industries July 2014 Monthly Report is online, recapping last
month's progress in developing
Star Citizen, RSI's upcoming space game
(thanks MammonLord). There is also an update to
the recent
post
on expanding multiplayer access, saying access is now open through Star
Citizen #350,000. Finally, a new
Letter from the Chairman on the Roberts Space Industries website celebrates
Star Citizen passing the $49 million mark in crowd-sourced funding, triggering
the Xi’An Space Plant goal for all current backers. In spite of the largess of
their backers, they explain why they are still working on funding the game:
That’s
all thanks to you, Star Citizen’s backers. We’ve had a lot of questions about
why we still need to continue crowd funding. The answer is that that money is
letting Star Citizen tackle longer term features and content sooner than we
normally would. To sustain this level of development, we need to keep bringing
in additional funds. Star Citizen is still much less than the other published
backed AAA games that have similar levels of ambition (some would even say a
little less :-) ) like GTA V, Watch Dogs or Destiny.
We know that Star Citizen is an incredibly ambitious project, after all its
basically several high fidelity AAA games all rolled into one; a MMO Space Sim,
a First Person Shooter, a rich Single Player story and a fully-fledged Trading
and Economy game. I’m pretty sure this level of ambition is why the majority of
you backed. If I had pitched Star Citizen to a typical publisher, told them I
wanted all these features and wanted to make it just for a PC I would have been
laughed out of the room. (Of course, you all showed publishers that a AAA space
sim for the PC is no laughing matter!)
Our plan is to scale the team based on the crowd funding, with the goal to be
able to double down on development wherever it’s possible to do so. If we need
more artists to produce additional ships, we’d like to be able to hire them. Or
if we need more engineers to get a head start on some longer term technical
issue before it blocks other parts of development, we want that option! It’s the
new players hearing about Star Citizen and Arena Commander for the first time
and jumping in as well as sales like the M50 that enable us to continue to chase
our shared dream of the BDSSE to the highest fidelity. So thank you for your
support.