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Star Citizen at $49M; Ongoing Funding Explained

The Roberts Space Industries July 2014 Monthly Report is online, recapping last month's progress in developing Star Citizen, RSI's upcoming space game (thanks MammonLord). There is also an update to the recent post on expanding multiplayer access, saying access is now open through Star Citizen #350,000. Finally, a new Letter from the Chairman on the Roberts Space Industries website celebrates Star Citizen passing the $49 million mark in crowd-sourced funding, triggering the XiíAn Space Plant goal for all current backers. In spite of the largess of their backers, they explain why they are still working on funding the game:

Thatís all thanks to you, Star Citizenís backers. Weíve had a lot of questions about why we still need to continue crowd funding. The answer is that that money is letting Star Citizen tackle longer term features and content sooner than we normally would. To sustain this level of development, we need to keep bringing in additional funds. Star Citizen is still much less than the other published backed AAA games that have similar levels of ambition (some would even say a little less :-) ) like GTA V, Watch Dogs or Destiny.

We know that Star Citizen is an incredibly ambitious project, after all its basically several high fidelity AAA games all rolled into one; a MMO Space Sim, a First Person Shooter, a rich Single Player story and a fully-fledged Trading and Economy game. Iím pretty sure this level of ambition is why the majority of you backed. If I had pitched Star Citizen to a typical publisher, told them I wanted all these features and wanted to make it just for a PC I would have been laughed out of the room. (Of course, you all showed publishers that a AAA space sim for the PC is no laughing matter!)

Our plan is to scale the team based on the crowd funding, with the goal to be able to double down on development wherever itís possible to do so. If we need more artists to produce additional ships, weíd like to be able to hire them. Or if we need more engineers to get a head start on some longer term technical issue before it blocks other parts of development, we want that option! Itís the new players hearing about Star Citizen and Arena Commander for the first time and jumping in as well as sales like the M50 that enable us to continue to chase our shared dream of the BDSSE to the highest fidelity. So thank you for your support.

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